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New NoGhost Client are available for use in noghost handbags server. Download the client files here and stick them in baseq3 then enjoy the new features. Hitsounds enabled by /cg_hitsounds 1 (a /snd_restart is required to restart the sounds).

The additional and improved cvars can be found here

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Console / Commands / Help   
   XoneXfer 1.32



XoneXfer Mod Home

Server Commands/Settings
All XoneXfer Settings
Client Commands

/players
Prints a list of all the players currently connected, and their client numbers.
Client numbers can be used in other commands, such as
/tell Heya! Only you get to see this =P


/speconly
Used in 1v1 only.
Once this is used, you will no longer be placed into the game, when you get to the top of the queue. Instead, you will stay a spectator.
Good to use when you need to go afk while waiting for your turn to play and don't know if you'll get back in time.


/rocket_jump
Only usable if the server has g_offhandRJ set to 1.
Easiest way to use this is to bind it to a key. Ie.
/bind mouse2 rocket_jump
When used, this fires off a self only rocket, which visually looks like a slow moving ball of plasma.
This "rocket" acts exactly the same as a default rocket, except that it doesn't do damage, and only applies knockback to the person who fired it.
This is very useful for performing rocket jumps when you don't have access to a rocket launcher.


/motd
Brings up the Message Of The Day box, which has the multi-line MOTD sent from the server.


/tossflag
Drops any flags you're carrying.


/me
/em
This will send an IRC style action chat to the server.
/me waves
*** soandso waves.


/ready
Use this to say that you're ready to begin the match. Currently only functions in freezetag, but will be functioning everywhere soon.


/vsay [yes|no|praise|onfollow|help|helping]
/vsay_team [yes|no|praise|onfollow|help|helping]
/vtell [yes|no|praise|onfollow|help|helping]
/vtell_target [yes|no|praise|onfollow|help|helping]
/vtell_attacker [yes|no|praise|onfollow|help|helping]
Sends a voice message to the appropriate people.






Client settings


/cg_enemyModel model/skin
Sets the model that enemies use when cg_forceModel is on.
/cg_enemyModel tankjr/blue

/cg_enemyHeadModel model/skin
Sets the headmodel that enemies use when cg_forceModel is on.
/cg_enemyHeadModel xaero/red

/cg_teamModel model/skin
Sets the model that people on your team use when cg_forceModel is on.
/cg_teamModel sarge/krusade

/cg_teamHeadModel model/skin
Sets the headmodel that people on your team use when cg_forceModel is on.
/cg_teamHeadModel orbb/default

/cg_enemyColor RRGGBB | RGB
Sets the color that enemies will be displayed as. This is entered as a webpage color format (RRGGBB), or shorthand by only using one digit for each color (RGB).
Black: /cg_enemyColor FFFFFF
Blue: /cg_enemyColor 00F
Grey: /cg_enemyColor 999

/cg_teamColor RRGGBB | RGB
Sets the color that people on your team will be displayed as. This is entered as a webpage color format (RRGGBB), or shorthand by only using one digit for each color (RGB).
Red: /cg_teamColor FF0000
Green: /cg_teamColor 0F0

/cg_noVoiceChats 0/1
Prevent voice chats from playing.
Default 0.

/cg_noVoiceText 0/1
If this is on, the chat text won't appear in the console along with the voice when you receive voice messages.
Default 0.

/cg_teamChatsOnly 0/1
Only receive voice chats from people on your team.
Default 0.

/cg_grappleStyle 0/1/2/3
Specifies how to handle aim. Default 2.
0: Vanilla Q3A grapple.
1: Grapple Style 1, close to style 0.
2: Default grapple style. Team based colors.
3: Grapple Style 3. Team based colors. Differs from style 2 in shader only.

/g_enableBreath 0/1
Whether breath puffs are displayed in freezetag games. Default 1.

/cg_aimType 0/1/2
Specifies how to handle aim. Default 2.
0: Vanilla Q3A. Not Unlagged. Need to lead shots according to ping.
1: IU1.1 style aim.
2: XoneXfer improved aim.

/cg_aimNudge 0-400
Nudges the aim spot off center. The higher the value, the further behind the person you need to aim.
This option only works when cg_aimType is set to 1.

/cg_drawDeathMessage 0/1/2
This pertains to the message you receive when killing someone. ie. "You fragged Soandso"
0: Don't display message at all
1: Small letter display
2: Big letter display (this is the old style way on most servers)

/cg_drawRewards 0/1/2
Controls how reward icons are drawn.
0: Don't display rewards
1: Display a small icon at left side of the screen
2: Display large icons above crosshair (this is the old style way on most servers)

/cg_drawNewScoreBoard 0/1
Determines which scoreboard style to display.
0: Use old scoreboard
1: Display new scoreboard

/cg_fontShadow 0-1
Sets the brightness of the font shadow. Set to 0 for classic font shadowing (black)
Default 0.3

/cg_pmove_fixed 0/1
Same as the server setting pmove_fixed, but able to be set client side if the server has it turned off.
default 0.

/cg_drawBBox 0/1
Cheat Protected. When on, a box is drawn around each player, showing the hitbox for the player. Good for getting a feel for where hitboxes are.
default 0.

/cg_projectileNudge 0-*
Moves projectiles ahead by a certain amount of time. Set this to your ping to make dodging rockets easier, although this will result in slight visual anomylies with projectiles.
default 0.

/cg_swapTeamColors 0/1
When set to 1 in a team game, all players swap what color clothes they're wearing. Blue becomes red, red becomes blue. Does not change flag colors.
default 0.

/cg_drawCrosshairNames 0-3
Determines what names are shown on screen when your crosshair moves over another player.
0: No names show up
1: All names show up
2: Only people not on your team will be displayed
3: Only your team mates names show up
default 1.

/sex male/female/neuter
Determines your characters gender. This is used for some death messages.
Default male.

/cg_crosshairColor 0-6
Used to specify the crosshair color.
Only works if cg_crosshairhealth is set to 0.
default 0.

/cg_drawUPS 0/1
When on, this will draw a UPS (Units Per Second) guage, which shows your current movement speed.
default 0.






Server Console commands (/rcon commands)

/rcon ranked <0-*>
Starts a challenge match (clan match or scrim). Use alone to start a standard match.
In the near future, this will be tied into a League website which tracks challenges and challenge results.
This can be accessed from the client via /callvote ranked
ie.
/callvote ranked 455

/rcon pause
This pauses the game and puts up a nice "Game Paused!" message.
Good for arranged TDM or CTF games when someone goes LD.
Use again to unpause.
This can be accessed from the client via /callvote pause

/rcon smite
Smites (kills) the specified player instantly. Can be used as a punishment if someone is misbehaving prior to a kick, or just when you're feeling malicious for no apparent reason =P
Use in conjunction with the /players command or /rcon status to determine the persons clientnumber

/rcon forceteam
Forces a person to change teams. Good for people who've gone afk when it's their turn to play a 1v1 game.
/rcon forceteam 3 s
will force client 3 to spectator mode.





Server settings (/rcon settingname)

For all team specific settings, the Blue team is use for non-team games (ie. ffa, and 1v1).

/rcon g_tourneyRounds 1-*
This controls how many rounds are played in 1v1 tournament games.
Default 1.

/rcon bot_useHandicap 0/1
This allows you to toggle whether bots use a handicap value based on their skill level. Since handicap values affect whether shots are instagibbed or not in IU games, this can be used to force all bots to function in IU like they would in classic IU games (1 shot, 1 kill).
0: Bots all use a 100 handicap, which is the default for players.
1: Bots use handicap values relative to their skill (default)

/rcon g_grapple_enable 0/1
Allow grapple to function when a client has +button5 bound to a key.
Default 0

/rcon g_grapple_speed_reload 0-*
Time (in milliseconds) before grapple can be used again once the key is released.
Default 400

/rcon g_grapple_speed_travel 0-*
Speed that the grapple travels from the client towards a surface.
Default 800

/rcon g_grapple_speed_pull 0-*
Speed that the grapple pulls the client towards the anchor point.
Default 800


/rcon g_freezetag_enable 0/1
Enable freezetag gameplay. This only functions in TDM and CTF. Win limit is determined by the capturelimit cvar.
Default 0

/rcon g_freezetag_thaw_cumulative 0/1
Multiple clients standing near a frozen player will thaw them faster. Moving away from a frozen person and back again will resume the thaw, although if you stay away for more than a moment, they will completely re-freeze again.
Default 1

/rcon g_freezetag_thaw 0-*
Time (in milliseconds) that it takes to thaw a person by standing near them.
Default 5000

/rcon g_freezetag_thaw_auto 0-*
Time (in seconds) before a player will thaw automatically..
Default 150

/rcon g_freezetag_thaw_lava 0-*
Time (in milliseconds) that it takes lava/slime to thaw a person.
Default 5000

/rcon g_freezetag_frozen_knockback 0/1
Determines whether weapon knockback should be applied to frozen players. If playing in instagib mode, g_blue_rg_damage/g_red_rg_damage needs to be set to 100 for this to work.
Default 1

/rcon g_doReady 0/1
When enabled, warmup lasts indefinitely until all clients have used the /ready command.
Default 0

/rcon g_enableBreath 0/1
Whether breath puffs are displayed in freezetag games.
Default 1.



/rcon sv_periodic
This functions much like the nextmap cvar, except that it's executed at regular intervals (as defined by sv_periodic_time).
The most common use of this would be to make a script of rotating messages to be displayed during gameplay.

/rcon sv_periodic_time 0-*
The time in seconds between executions of sv_periodic.
Default 300. (5 minutes)

/rcon g_truePing 0/1
When set to 1, this takes into account other factors which add to latency besides just the network ping. Ping times appear higher, but give a more accurate representation of latency.
Default 1

/rcon g_antiCamp 0-*
Time in seconds before moving a player to spectator status for not moving far enough.
Default 60.

/rcon g_antiCampRadius 0-*
How far a player must move before they're considered to not be camping.
Default 300.

/rcon g_allow_cg_pmove_fixed 0/1
Allows or denies the use of cg_pmove_fixed by players. If set to "0", players will be forced to use the setting of pmove_fixed on the server.
Default 1.

/rcon gamename name
Changes the gametype name reported in gamespy and All Seeing Eye.

/rcon g_spawn_protection 0-*
Provides protection when spawning. Enter the number of seconds of protection. While protected, it isn't possible to fire your weapon, so it's an even playing field.
You can use partial seconds, so for instance
/rcon g_spawn_protection 0.5
would give half a second of protection (which seems to be a good value)

/rcon g_spawn_invisible 0-*
Provides invisibility when spawning. Enter the number of seconds to be invisible for. While invisible, it isn't possible to fire your weapon, so it's an even playing field.
This also disables the teleport effect when spawning.
You can use partial seconds, so for instance
/rcon g_spawn_protection 0.1
would give 1/10th of a second of invisibility (which seems to be a good value)

/rcon g_warmupPlay 0/1
In 1v1 tournament games, this allows spectators to play in a warmup ffa match while waiting.

/rcon g_allowObliterate 0/1
When on, if a player presses fire before he's told he's dead, the server allows him to still fire his weapon, potentially killing the other player.
When someone kills another player in this fassion, a message is displayed saying "Soandso was obliterated by Soandso's itchy trigger finger!"
This is to further combat high pings.

/rcon g_railjump 0/1
Turns railjump on or off.

/rcon g_railjumpType 0/1
Rail jump style.
0 = IU 1.1 style
1 = XoneXfer Style (duplicates the feel of a rocket jump)

/rcon g_railjumpStaticKnockback 0/1
Turns railjump static knockback on or off.
When static knockback is on, your distance from the point of impact doesn't lower the knockback amount.
Most IU servers use a similar option. For best compatability with IU for railjumping, set this to 1 and g_railjumpType to 0.

/rcon g_railjumpKnockback 0-*
Determines how much knockback railjumps provide. Default 100.

/rcon g_railjumpReload 0-*
Determines how fast you can rail jump. If the rail reload speed is lower than this value, it will be used instead. Default 800.

/rcon g_railjumpAllSurfaces 0/1
When on, rail jumps will function on all surfaces, even those that don't normally allow bounces (such as skyboxes).

/rcon g_fallingdamage 0/1
Turns falling damage on or off.

/rcon g_directonly 0/1
0 = Normal. Splash damage will hurt people.
1 = Direct hits only, no splash damage.

/rcon g_mutespectators 0/1
Only applies to 1v1 games.
0 = Players can hear and talk to spectators.
1 = Normal, spectators cannot be heard by players.

/rcon g_respawnmintime 0-*
How fast a player can respawn. If set to 0, you can respawn instantly on death.
Times are in miliseconds, defaults to 1700.

/rcon g_instagib 0-511
This determines which, if any weapons are instagibbed.
This uses the weapon filter, which will be described at the bottom of this FAQ.
/rcon g_instagib 32
will make railgun instagibbed.

/rcon g_vulnerableprojectiles 0/1
0 = Normal vanilla q3a.
1 = Projectiles (ie. rockets) can be shot out of the air.

/rcon g_disableitems 0-524287
This will enable or disable specific items. This only affects these items spawning on the map, so they will still work if provided in other ways (ie. g_blue_start_weapons)
0 = Normal vanilla q3a. All items spawn.
524287 = No items will spawn at all.
See Item Masks table at the bottom of this document for all items.

/rcon g_delagHitscan 0/1
Unlagged.
0 = Normal Vanilla q3a.
1 = Unlagged is enabled, all weapons will be unlagged.

/rcon g_offhandRJ 0/1
Enables the offhand rocket jumping ability. When offhandRJ is enabled, you can bind a key to use rocket_jump, to fire a self only rocket (looks like a slow moving plasma ball) which functions exactly like a rocket, but only affects the person who fired it. Will not cause damage.
/bind mouse2 rocket_jump
0 = Normal q3a.
1 = offhand Rocket Jump enabled.

/rcon g_scoreDamage 0-2
Changes the way scoring is handled.
0 = Normal scoring. You get one point per kill. Extra points for CTF specials.
1 = Enflicted damage scoring. You get 1 point for every 100 damage you do.
2 = Taken damage scoring. You get 1 point for every 100 damage you receive. Lowest score wins.
3 = Hybrid damage scoring. You gain 1 point for every 100 damage you receive, you lose 1 point for every 150 damage you receive. (hybrid currently bugged)

/rcon g_forceItemRespawn 0-*
Sets the number of seconds before an item will respawn after picked up. Overrides map specified spawning (ie. 10 second rocket spawn on dm9)

/rcon g_CTFMode 0/1
0 = Normal CTF flag returns.
1 = Flags must be carried back to their base. Can carry both flags at the same time.
2 = Flags must be carried back to their base. Can only carry one flag at a time.

/rcon g_SacrificeFlagReturn 0/1
0: Commiting suicide by jumping off the map will return the flag to the last piece of solid ground you were on.
1: Jumping off the map will return the flag to the base.

/rcon g_killingSprees 0/1
Activates killing sprees. Killing sprees award special powerups and protection from instagib hits based on how many kills you've made without dying.
5 kills = "Killing Spree" full health/armor. 1 insta protection.
10 kills = "Rampage" receive infinite ammo for all weapons. 1 insta protection.
25 kills = "Unstoppable" permanently double max health/armor (lasts past death). 1 insta protection.
50 kills = "Godlike" 500 extra points. Game ends. "soandso has achieved a godlike victory!"


/rcon g_forceNextMap 0-*
Number of seconds before the next map in the map cycle is forced. If set to 0, the game will sit at intermission until someone clicks the mouse (default - 0).


/rcon g_fastWeaponSwitch 0/1
0 = Normal vanilla q3a.
1 = No delay in switching weapons. Can immediately change from one to another. Called "Promode" in osp, I believe.


/rcon g_independantReload 0-511
Input a weapon mask (described at the bottom of this FAQ) to determine which weapons will have their own reload times. When set to 511, all weapons function independantly. This way, you can fire a slow weapon, such as rail, switch to lightning and immediately be able to shoot, even though rail is still recharging. Allows for some neat game types, such as a super powered bfg, with a 30 second cooldown time. Can use other weapons while BFG is recharging.


/rcon g_mg_deviate 0/1
0: Machine gun shoots straight and true.
1: Machine gun opperates like vanilla q3a, and spits in random directions around the crosshair.


/rcon sv_motd1 Any Text
Sets line 1 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd2 Any Text
Sets line 2 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd3 Any Text
Sets line 3 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd4 Any Text
Sets line 4 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd5 Any Text
Sets line 5 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd6 Any Text
Sets line 6 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd7 Any Text
Sets line 7 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.

/rcon sv_motd8 Any Text
Sets line 8 of the MOTD. This is displayed when a client first connects, and when a player uses the /motd command.


Team Settings

For all team specific settings, the Blue team is used for non-team games (ie. ffa, and 1v1).


/rcon g_blue_start_weapons 0-511
/rcon g_red_start_weapons 0-511
Input a weapon mask (described at the bottom of this FAQ) to specify what weapons each team starts with. Default is 3 (gauntlet and machinegun)
Set to 32 or 33 for instagib. (32 = rail, 33 = rail and gauntlet)


/rcon g_blue_infinite_ammo 0-511
/rcon g_red_infinite_ammo 0-511
Input a weapon mask (described at the bottom of this FAQ) to specify what weapons contain infinte ammo.
Set to 32 for instagib. Defaults to 0.


/rcon g_blue_damage_self 0-511
/rcon g_red_damage_self 0-511
Input a weapon mask (described at the bottom of this FAQ) to specify which weapons will damage the shooter.
Default 511.


/rcon g_blue_damage_opponent 0-511
/rcon g_red_damage_opponent 0-511
Input a weapon mask (described at the bottom of this FAQ) to specify which weapons will damage other people.
Setting this to 0 can be beneficial for teaching trick jumping and such, since it effectively prevents killing.
Default 511.


/rcon g_blue_start_health 0-*
/rcon g_red_start_health 0-*
Specifies the amount of health a player starts with. Setting to 0 is not recommended =P
Default 125


/rcon g_blue_start_armor 0-*
/rcon g_red_start_armor 0-*
Specifies the amount of armor a player starts with.
Default 0


/rcon g_blue_max_health 0-*
/rcon g_red_max_health 0-*
The maximum health AND ARMOR a player normally will have. If a player goes over this setting, his health/armor will slowly tick down to this setting.
Absolute maximum is double this value.
Default 100


/rcon g_blue_start_powerups 0-65
/rcon g_red_start_powerups 0-65
Input a powerup mask (described at the bottom of this FAQ) to determine which powerups a player starts with. These powerups will last forever. Currently no way to specify a shorter time for the powerup to remain active.
Default 0




Weapon Damage

/rcon g_blue_G_damage 0-*
/rcon g_red_G_damage 0-*
Specifies how much damage Gauntlet does.


/rcon g_blue_MG_damage 0-*
/rcon g_red_MG_damage 0-*
Specifies how much damage Machinegun does.


/rcon g_blue_SG_damage 0-*
/rcon g_red_SG_damage 0-*
Specifies how much damage Shotgun does.


/rcon g_blue_GL_damage 0-*
/rcon g_red_GL_damage 0-*
Specifies how much damage Grenade launcher does.


/rcon g_blue_RL_damage 0-*
/rcon g_red_RL_damage 0-*
Specifies how much damage Rocket Launcher does.


/rcon g_blue_RG_damage 0-*
/rcon g_red_RG_damage 0-*
Specifies how much damage Railgun does.


/rcon g_blue_LG_damage 0-*
/rcon g_red_LG_damage 0-*
Specifies how much damage Lightning gun does.


/rcon g_blue_PG_damage 0-*
/rcon g_red_PG_damage 0-*
Specifies how much damage Plasma Gun does.


/rcon g_blue_BFG_damage 0-*
/rcon g_red_BFG_damage 0-*
Specifies how much damage BFG does.



Weapon Reload Speeds

/rcon g_blue_MG_speed_reload 0-*
/rcon g_red_MG_speed_reload 0-*
Specifies how fast Machinegun reloads.


/rcon g_blue_SG_speed_reload 0-*
/rcon g_red_SG_speed_reload 0-*
Specifies fast Shotgun does.


/rcon g_blue_GL_speed_reload 0-*
/rcon g_red_GL_speed_reload 0-*
Specifies how fast Grenade launcher reloads.


/rcon g_blue_RL_speed_reload 0-*
/rcon g_red_RL_speed_reload 0-*
Specifies how fast Rocket Launcher reloads.


/rcon g_blue_RG_speed_reload 0-*
/rcon g_red_RG_speed_reload 0-*
Specifies how fast Railgun reloads.


/rcon g_blue_LG_speed_reload 0-*
/rcon g_red_LG_speed_reload 0-*
Specifies how fast Lightning gun reloads.


/rcon g_blue_PG_speed_reload 0-*
/rcon g_red_PG_speed_reload 0-*
Specifies how fast Plasma Gun reloads.


/rcon g_blue_BFG_speed_reload 0-*
/rcon g_red_BFG_speed_reload 0-*
Specifies how fast BFG reloads.



Weapon Reload Speeds

/rcon g_blue_GL_speed_travel 0-*
/rcon g_red_GL_speed_travel 0-*
Specifies how fast Grenade launcher travels.


/rcon g_blue_RL_speed_travel 0-*
/rcon g_red_RL_speed_travel 0-*
Specifies how fast Rocket Launcher travels.


/rcon g_blue_PG_speed_travel 0-*
/rcon g_red_PG_speed_travel 0-*
Specifies how fast Plasma Gun travels.


/rcon g_blue_BFG_speed_travel 0-*
/rcon g_red_BFG_speed_travel 0-*
Specifies how fast BFG travels.








Weapon Masks
As with all masked variables, add the numbers together to get the desired result.
ie. If you wanted Shotgun, Railgun, and Lightning, you'd use... 4 + 32 + 128 = 164

0 = No weapons

1 = Gauntlet
2 = Machinegun
4 = Shotgun
8 = Grenade Launcher
16 = Rocket Launcher
32 = Rail Gun
64 = Plasma Gun
128 = Lightning Gun
256 = BFG
==============
511 = All Weapons








Powerup Masks
As with all masked variables, add the numbers together to get the desired result.
ie. If you wanted Quad, Haste, and Regen, you'd use... 1 + 4 + 8 = 13

0 = No powerups

1 = Quad
2 = Invisibility
4 = Haste
8 = Regeneration
16 = Enviro Suit
32 = Flight
==============
63 = All Powerups









Item Masks
As with all masked variables, add the numbers together to get the desired result.
ie. If you wanted to disable BFG, Quad, and Flight, you'd use... 256 + 512 + 16384 = 17152

0 = No Items

1 = Gauntlet
2 = Machinegun
4 = Shotgun
8 = Grenade Launcher
16 = Rocket Launcher
32 = Rail Gun
64 = Plasma Gun
128 = Lightning Gun
256 = BFG
512 = Quad
1024 = Invisibility
2048 = Haste
4096 = Regen
8192 = Enviro Suit
16384 = Flight
32768 = Personal Teleporter
65536 = Medkit
131072 = Health
262144 = Armor

==============
524287 = All Items







dmflags Masks
As with all masked variables, add the numbers together to get the desired result.
ie. If you wanted to prevent unfreezing on a win, and not refresh health/ammo on a win, you'd use:
/rcon dmflags 192
since 64+128 = 192

4: Don't freeze on joining a team
8: Don't freeze on suicide/self kill
16: Don't freeze if killed by a team mate
32: No footsteps
64: Don't refresh health/armor/ammo on team win.
128: Don't unfreeze on team win.
256: Weapons don't disappear when picked up.
512: Ignore playerclip (allowing players to go places they normally can't)


User comments
methejuggler
Posted: Fri Sep 22, 2006 7:30 am Post subject [ KB ] Server Commands/Settings
[ Article updated...methejuggler ]

Category: XoneXfer Server Configuration
Type: Control your XoneXfer Server

Article Name: Server Commands/Settings
Author: methejuggler
Description: All XoneXfer Settings

>>Read Full Article
methejuggler
Posted: Wed Sep 27, 2006 6:07 pm Post subject [ KB ] Server Commands/Settings
[ Article updated...methejuggler ]

Category: XoneXfer Server Configuration
Type: Control your XoneXfer Server

Article Name: Server Commands/Settings
Author: methejuggler
Description: All XoneXfer Settings

>>Read Full Article
methejuggler
Posted: Sun Nov 05, 2006 1:47 am Post subject [ KB ] Server Commands/Settings
[ Article updated...methejuggler ]

Category: XoneXfer Server Configuration
Type: Control your XoneXfer Server

Article Name: Server Commands/Settings
Author: methejuggler
Description: All XoneXfer Settings

>>Read Full Article
methejuggler
Posted: Mon Dec 18, 2006 3:08 am Post subject [ KB ] Server Commands/Settings
[ Article updated...methejuggler ]

Category: XoneXfer Server Configuration
Type: Control your XoneXfer Server

Article Name: Server Commands/Settings
Author: methejuggler
Description: All XoneXfer Settings

>>Read Full Article
methejuggler
Posted: Tue Apr 17, 2007 3:37 am Post subject [ KB ] Server Commands/Settings
[ Article updated...methejuggler ]

Category: XoneXfer Server Configuration
Type: Control your XoneXfer Server

Article Name: Server Commands/Settings
Author: methejuggler
Description: All XoneXfer Settings






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Published on: 2007-09-15 (935 reads)

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