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Welcome to Q3eu :)   
Q3eu is a resource and information site. All respected clans, players and admins are welcome to join us
New NoGhost Client are available for use in noghost handbags server. Download the client files here and stick them in baseq3 then enjoy the new features. Hitsounds enabled by /cg_hitsounds 1 (a /snd_restart is required to restart the sounds).

The additional and improved cvars can be found here

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Console / Commands / Help   
   Quake Live Commands


QUAKE LIVE CLIENT COMMANDS / CVARS

COMMAND
DEFAULT
DESCRIPTION
activeaction - -
arch - Shows your OS architecture.
bot_aasoptimize 0 -
bot_breakPoint 0 Cause a porgram break to occur inside the bot's AI. [CHEAT PROTECTED]
bot_challenge 0 -
bot_debug 0 Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1. [CHEAT PROTECTED]
bot_debugVar 0 -
bot_developer 0 -
bot_dynamicSkill 0 Controls whether the bot skill is dynamic or not. 1 = the "My Skill" difficulty in singe player.
bot_enable 1 0 = bots will not be loaded in the game. 1 = bots are loaded.
bot_fastchat 0 -
bot_followDist 250 -
bot_followMe 0 Have the bots follow you in debug mode. 1 = follow, 2 = free roam. [CHEAT PROTECTED]
bot_forceclustering 0 -
bot_forcereachability 0 -
bot_forcewrite 0 -
bot_gauntlet 0 -
bot_gauntletOnly 0 When set to 1, bots will only use the Gauntlet.
bot_grapple 0 -
bot_groundonly 1 -
bot_hud -1 Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1. [CHEAT PROTECTED]
bot_instaGibAimSkill 0.4 The aim skill of bots when g_instaGib is set to 1. With a value of 1 the bots will hit every shot.
bot_interbreedbots 10 -
bot_interbreedchar - -
bot_interbreedcycle 20 -
bot_interbreedwrite - -
bot_itemDelayTime 0 -
bot_log 0 -
bot_maxdebugpolys 2 -
bot_memorydump 0 -
bot_minplayers 1 -
bot_nochat 0 When set to 1, bots won't chat.
bot_pause 0 [CHEAT PROTECTED]
bot_predictobstacles 1 -
bot_reachability 0 -
bot_reloadcharacters 0 -
bot_report 0 [CHEAT PROTECTED]
bot_rocketjump 1 Controls whether bots are allowed to rocket jump.
bot_saveroutingcache 0 -
bot_showAreaNumber 0 -
bot_showAreas 0 -
bot_showAvoidSpots 0 -
bot_showPath 0 -
bot_showTourPoints 0 -
bot_startingSkill 1 When bot_dynamicSkill is 1, this is the starting skill level.
bot_testclusters - -
bot_testichat 0 -
bot_testrchat 0 -
bot_testsolid 0 -
bot_thinktime 100 -
bot_training 0 -
bot_visualizejumppads 0 -
capturelimit 8 Sets the maximum of captures before a match is won. 0 = no limit.
cg_allowtaunt 1 0 = disallow players to taunt.
cg_animspeed 1 -
cg_autoaction 0 autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
cg_autoswitch 1 Automatically switch to a weapon you pick up.
cg_bob 1 Screen sways when moving around.
cg_brasstime 2500 Amount of time expelled shells remain on screen.
cg_cameraOrbit 0 -
cg_cameraOrbitDelay 50 -
cg_cameraSmartMode 1 -
cg_centertime 3 -
cg_chatBeep 1 0 = disable beep when receiving a public message.
cg_crosshairbrightness 1.0 Brightness of the crosshair (min 0.0 max 1.0)
cg_crosshaircolor 7 Color of your crosshair, unless cg_crosshairhealth is set to 1.
cg_crosshairhealth 0 Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
cg_crosshairpulse 1 Pulsates the crosshair when picking up items.
cg_crosshairsize 32 Size of the crosshair.
cg_crosshairx 0 Position of the crosshair (horizontal axis)
cg_crosshairy 0 Position of the crosshair (vertical axis)
cg_currentSelectedPlayer - -
cg_currentSelectedPlayerName - -
cg_debuganim 0 -
cg_debugevents 0 -
cg_deferPlayers 1 -
cg_draw2d 1 Draws the hud
cg_draw3dicons 1 Draw 3D elements on hud instead of 2D.
cg_drawammowarning 1 Warns when running out of ammo. (Ammo counter turns red on low value.)
cg_drawattacker 1 Draw the face and nameof who is currently attacking you.
cg_drawcrosshair 5 Crosshair (min = 1, max =10, 0 = no crosshair)
cg_drawcrosshairnames 1 Draw the name of players above the crosshair when targetting them.
cg_drawfps 0 Shows fps - frames per second - rate.
cg_drawfriend 0 Yellow triangles on top of team members.
cg_drawgun 1 Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
cg_drawicons 1 -
cg_drawrewards 1 Show reward icons and sound highlight.
cg_drawsnapshot 0 Show debug information
cg_drawsprites 1 -
cg_drawstatus 1 Various textual info on hud and scoreboard
cg_drawtargetnames 1 -
cg_drawteamoverlay 1 Topright corner teammember followup frame.
cg_drawtimer 1 Shows the game timer.
cg_errordecay 100 -
cg_filter_angles 0 -
cg_followkiller 0 When you die, spectate your killer. (in CA)
cg_followpowerup 0 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
cg_footsteps 1 0 = No footstep sounds [CHEAT PROTECTED]
cg_forceblueteammodel - Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
cg_forceenemymodel - The model for your enemy team players. For example "keel/bright".
cg_forcemodel 0 The model for your enemies.
cg_forceredteammodel - Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
cg_forceteammodel - The model for your team players.
cg_fov 90 Field of vision. (min = 10, max 130)
cg_gameInfo1 - -
cg_gameInfo2 - -
cg_gameInfo3 - -
cg_gameInfo4 - -
cg_gameInfo5 - -
cg_gameInfo6 - -
cg_gibs 10 Controls the number of sparks when gibbing a dead body.
cg_gunx 0 Gun X-Axis placement.
cg_guny 0 Gun Y-Axis placement.
cg_gunz 0 Gun Z-Axis placement.
cg_hudFiles ui/hud.cfg Controls what file is used for the HUD. This needs to be changed when using a custom HUD.
cg_ignoreMouseInput 0 -
cg_kickscale 1 Screen shakes when hit.
cg_lagometer 0 1 = Show network information. 2 = 1 + client ping estimation.
cg_lastmsg - The last message you recieved from the XMPP chat system. For example: "<QUAKE LIVE> Player has gone offline."
cg_leveltimerdirection 0 The direction of the timer: 0 = counting up, 1 = counting down.
cg_marks 1 Render bullet marks on walls
cg_newweaponbar 0 Position and layout of the weapon bar.
cg_noplayeranims 0 Controls the player animations, for example when a team scores a cap the modes will cheer. [CHEAT PROTECTED]
cg_nopredict 0 A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.
cg_noprojectiletrail 0 No smoke trails on rockets and grenades.
cg_oldplasma 0 A value of 0 will add fizzling spark effects to the blasma balls.
cg_oldrail 0 Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
cg_oldrocket 0 New style adds a red bloom of fire that burns out from the explosion.
cg_playVoiceChats 1 0 to mute voice chats.
cg_predictitems 1 Client prediction for picking up items.
cg_predictlocalrailshots 1 A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
cg_railtrailtime 400 Amount of time the railbeam remains visible.
cg_scalePlayerModelsToBB 1 Whether to scale the player models to the bounding box. [CHEAT PROTECTED]
cg_scorePlums 1 0 = Hide score plums, those are the numbers near a players head when his score increased.
cg_selectedPlayer - -
cg_selectedPlayerName - -
cg_selfOnTeamOverlay 0 1 = show yourself on team overlay, 0 = hide yourself
cg_shadows 1 0 = Disables player shadows.
cg_showmiss 0 -
cg_showvoicetext 1 -
cg_simpleitems 0 Replaces pickup 3D models with iconic 2D images.
cg_smoothclients 0 Smooth out other players movement when they suffer from packetloss.
cg_stats 0 -
cg_stereoSeparation 0.4 -
cg_swingSpeed 0.3 [CHEAT PROTECTED]
cg_switchonempty 1 Automatically switch to the next weapon in line when current is empty.
cg_teamChatBeep 1 0 = disable beep when receiving a team message.
cg_teamChatHeight 0 undefined
cg_teamChatsOnly 0 Hides public chat, show only what your teammates say.
cg_teamChatTime 3000 Time (in msec) before teamchat disappears from hud.
cg_thirdPerson 0 Toggles third preson mode. [CHEAT PROTECTED]
cg_thirdPersonAngle 0 undefined
cg_thirdPersonPitch -1 undefined
cg_thirdPersonRange 80 undefined
cg_timescaleFadeEnd 1 undefined
cg_timescaleFadeSpeed 0 undefined
cg_tracerchance 0.4 [CHEAT PROTECTED]
cg_tracerlength 100 [CHEAT PROTECTED]
cg_tracerwidth 1 [CHEAT PROTECTED]
cg_trackPlayer -1 [CHEAT PROTECTED]
cg_truelightning 0.75 The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
cg_version - Shows the version of the game.
cg_viewsize 100 Size of the ingame viewing area. (Percentage of screen)
cg_zoomfov 22.5 Field of view while zoomed in.
cl_allowDownload 1 0 = Do not download missing files from the server. [READ ONLY]
cl_anglespeedkey 1.5 -
cl_anonymous 0 -
cl_avidemo 0 -
cl_avidemo_latch 0 -
cl_avidemo_maxtime 0 -
cl_avidemo_mintime 0 -
cl_conTimeStamps 0 Add event timestamps to console: 0 = no stamps, 1 = game time (affected by cg_levelTimerDirection), 2 = server time
cl_conXOffset 0 -
cl_currentServerAddress - This cvar is set to the ip address of the game server you are currently connected to. Obtaining the servers IP address may be necessary during testing.
cl_debugMove 0 -
cl_demoRecordMessage 1 0 = hide the 'Recording...' message on the hud when recording a demo
cl_downloadName - -
cl_forceavidemo 0 -
cl_freelook 1 -
cl_freezeDemo 0 -
cl_guid unknown -
cl_maxpackets 63 Controls how many gameworld updates you send to the server. (min 30, max 125)
cl_maxPing 800 -
cl_motd 1 -
cl_motdString - -
cl_mouseaccel 0 Mouse acceleration. (min 0, max 10)
cl_mouseAccelDebug 0 -
cl_mouseAccelOffset 5 -
cl_mouseAccelStyle 1 1 = Quake Live mouse acceleration, 0 = Old Quake 3 style accelertion.
cl_mouseSensCap 0 To cap the mouse speed if you are using acceleration. Example: cl_mouseSensCap 7 will not allow the general sensitivity to go beyond 7 when accelerating.
cl_nodelta 0 -
cl_noprint 0 -
cl_packetdup 1 Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
cl_paused 0 [READ ONLY]
cl_pitchspeed 140 -
cl_punkbuster 1 [READ ONLY]
cl_quitOnDemoCompleted 0 -
cl_run 1 Toggles automatic running.
cl_running 0 Value is set to 1, although default is 0.
cl_serverStatusResendTime 750 -
cl_shownet 0 -
cl_showSend 0 -
cl_showTimeDelta 0 -
cl_timeout 40 -
cl_yawspeed 140 -
clan - Your ingame clan name.
cm_noAreas 0 [CHEAT PROTECTED]
cm_noCurves 0 [CHEAT PROTECTED]
cm_playerCurveClip 1 [CHEAT PROTECTED]
color1 1 The color of the rail beam.
color2 1 The color of the rail swirl/disc effects.
com_allowconsole 1 Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
com_blood 0 Disables blood.
com_build 0 -
com_cameraMode 0 [CHEAT PROTECTED]
com_configVersion 16 -
com_dropsim 0 -
com_hunkMegs 56 -
com_introplayed 0 If set to 1, skips intro movie.
com_maxfps 125 Maximum frames rendered per second.
com_showtrace 0 [CHEAT PROTECTED]
com_soundMegs 16 -
com_speeds 0 Shows engine timings.
com_zoneMegs 16 -
con_notifytime 3 Time (in seconds) messages are displayed onscreen.
debug_protocol - -
debuggraph - -
dedicated - -
developer 0 Developer mode on or off.
dmflags 20 -
fixedtime - -
fraglimit - Shows the fraglimit, or sets to a new limit if a value is provided.
fs_basegame - -
fs_basepath - -
fs_cdpath - -
fs_copyfiles - -
fs_debug - -
fs_game - -
fs_homepath - -
fs_restrict - -
g_allowKill - -
g_allowVote - -
g_arenasFile - -
g_banIPs - -
g_blueteam - -
g_botsFile - -
g_botSpawnList - -
g_cubeTimeout - -
g_debugAlloc - -
g_debugDamage - -
g_debugMove - -
g_doWarmup - -
g_enableBreath - -
g_enableDust - -
g_enemyTeamRespawnRatio - -
g_filterBan - -
g_forceNextMap - -
g_friendlyFire - -
g_gameState - -
g_gametype - -
g_gravity - -
g_inactivity - -
g_instaGib 0 Toggles whether Insta Gib is enabled.
g_kamiAttenuate - -
g_kamiMinRatio - -
g_knockback - -
g_knockback_bfg - -
g_knockback_cg - -
g_knockback_cripple - -
g_knockback_g - -
g_knockback_gl - -
g_knockback_lg - -
g_knockback_mg - -
g_knockback_ng - -
g_knockback_pg - -
g_knockback_pg_self - -
g_knockback_pl - -
g_knockback_rg - -
g_knockback_rl - -
g_knockback_rl_self - -
g_knockback_sg - -
g_levelStartTime - -
g_lg_base_damage - -
g_lg_base_range - -
g_lg_falloff_damage - -
g_lg_falloff_range - -
g_log - -
g_logSync - -
g_max_knockback - -
g_maxDeferredSpawns - -
g_maxGameClients - -
g_maxSkillTier - -
g_motd - -
g_needpass - -
g_obeliskHealth - -
g_obeliskRegenAmount - -
g_obeliskRegenPeriod - -
g_obeliskRespawnDelay - -
g_password - -
g_podiumDist - -
g_podiumDrop - -
g_proxMineTimeout - -
g_redteam - -
g_restarted - -
g_runespawntime - -
g_smoothClients - -
g_spAwards - -
g_speed - -
g_spScores1 - -
g_spScores2 - -
g_spScores3 - -
g_spScores4 - -
g_spScores5 - -
g_spskill - -
g_spVideos - -
g_teamAutoJoin - -
g_teamForceBalance - -
g_training - -
g_version - -
g_voteFlags - -
g_warmup - -
g_weaponrespawn - -
g_weaponTeamRespawn - -
gamedate - -
gamename - -
graphheight - -
graphscale - -
graphshift - -
gt_admin - -
gt_eventid - -
gt_eventtype - -
gt_master - -
gt_noEidReq - -
gt_pass - -
gt_realm - -
gt_user - -
handicap 100 Sets your starting health value when spawning.
headmodel sarge The model for your head.
in_debugjoystick - -
in_joyBallScale - -
in_joystick - -
in_midi - -
in_midichannel - -
in_mididevice - -
in_midiport - -
in_mouse 1 -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
in_mouseMode - -
journal - -
joy_threshold - -
logfile - -
mapname - Shows the name of the current map.
model sarge The model for your ingame character.
m_filter 0 Smooth the mouse movement.
m_forward 0.25 -
m_pitch 0.022 Vertical mouse speed finetune. (negative value inverts)
m_side 0.25 -
m_yaw 0.022 Horizontal mouse speed finetune. (negative value inverts)
name UnnamedPlayer Your ingame player name.
net_ip - -
net_noipx - -
net_noudp - -
net_port - -
net_qport - -
net_socksEnabled - -
net_socksPassword - -
net_socksPort - -
net_socksServer - -
net_socksUsername - -
net_strict - -
nextmap map_restart 0 -
password - The password for password protected servers goes there, useful when connecting via console.
plugin_version - Prints out version info of the currently installed plugin.
protocol - Prints out the current network protocol number used by Quake Live.
r_allowExtensions 1 -
r_allowSoftwareGL 0 -
r_ambientScale 3 Ambient cube mapping brightness.
r_aspectRatio 0 Aspect ratio. 0 = 4:3, 1 = 16:9, 2 = 16:10, 3 = 5:4.
r_clear 0 -
r_colorbits 32 Color depth. 16 or 32.
r_colorMipLevels 0 -
r_contrast 1.0 -
r_customheight 1024 Custom vertical resolution
r_customwidth 1600 Custom horizontal resolution
r_debugAds 0 -
r_debuglight 0 -
r_debugSort 0 -
r_debugSurface 0 -
r_debugSurfaceUpdate 1 -
r_depthbits 0 -
r_detailtextures 0 -
r_directedScale 1 -
r_displayrefresh 60 Controls the monitor's refresh rate. (Only usefull with CRT monitors)
r_drawBuffer GL_BACK -
r_drawentities 0 -
r_drawSun 1 -
r_drawworld 0 -
r_dynamiclight 1 Enable dynamic lights. (For example rockets flying by light up the area.)
r_enablepostprocess 1 A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
r_ext_compiled_vertex_array 1 -
r_ext_compressed_textures 0 -
r_ext_gamma_control 1 -
r_ext_multitexture 1 -
r_ext_texture_env_add 1 -
r_facePlaneCull 1 -
r_fastsky 0 When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
r_finish 0 -
r_flareFade 7 -
r_flares 0 -
r_flareSize 40 -
r_fullbright 0 When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
r_fullscreen 1 Loads the screen fullscreen on 1 or in window mode when set to 0.
r_gamma 1 Overall brightness.
r_glDriver - -
r_ignore 1 -
r_ignoreFastPath 1 -
r_ignoreGLErrors 1 -
r_ignorehwgamma 0 -
r_inBrowserMode 9 -
r_inGameVideo 1 -
r_intensity 1 -
r_lastValidRenderer - -
r_lightmap 0 -
r_lockpvs 0 -
r_lodbias 0 Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
r_lodCurveError 250 -
r_lodscale 10 -
r_logFile 0 -
r_mapoverbrightbits 2 Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
r_mode -2 Screen resolution.
r_maxpolys 600 -
r_maxpolyverts 3000 -
r_measureOverdraw 0 -
r_nobind 0 -
r_nocull 0 -
r_nocurves 0 -
r_noFastRestart 0 -
r_noportals 0 -
r_norefresh 0 -
r_novis 0 -
r_offsetfactor -1 -
r_offsetunits -2 -
r_overbrightbits 1 Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
r_picmip 0 Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
r_portalOnly 0 -
r_postProcessActive 0 [READ ONLY]
r_primitives 0 -
r_printShaders 1 -
r_railcorewidth 6 Diameter of railgun core effect in pixels.
r_railsegmentlength 32 Lenght of a single section of railgun effect in pixels.
r_railwidth 128 Diameter of railgun beam effect in pixels, as well as the impact effect.
r_roundImagesDown 1 -
r_saveFontData 0 -
r_showcluster 0 -
r_showImages 0 -
r_shownormals 0 -
r_showsky 0 -
r_showSmp 0 -
r_showtris 0 -
r_simpleMipMaps 1 -
r_singleShader 0 -
r_skipBackEnd 0 -
r_smp 0 [READ ONLY]
r_speeds 0 -
r_stencilbits 0 -
r_stereo 0 -
r_subdivisions 4 Controls curved surfaces. Can be 4 or 80.
r_swapinterval 0 Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
r_texturebits 32 -
r_texturemode GL_LINEAR_MIPMAP_NEAREST -
r_uiFullScreen 0 -
r_verbose 0 -
r_vertexlight 0 Vertex lighting instead of lightmap.
r_znear 4 -
rate 25000 Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
rconAddress - -
rconPassword - Password required to give rcon commands.
roundlimit - Sets the roundlimit in round-based games like CA.
roundtimelimit 180 Amount of time a CA round lasts.
s_ambient 1 Ambient sound effects. (s_restart or a map load required for change to take effect)
s_doppler 1 Doppler sound effects. (bypassing sounds)
s_initsound 1 -
s_mixahead 0.140 -
s_mixPreStep 0.05 -
s_musicvolume 0.25 Volume of the ingame background music.
s_show 0 [CHEAT PROTECTED]
s_testsound 0 [CHEAT PROTECTED]
s_volume 0.7 Volume of the game effects.
scr_conspeed 3 Speed of opening and closing console.
sensitivity 5 Mouse sensitivity.
server1 - -
server10 - -
server11 - -
server12 - -
server13 - -
server14 - -
server15 - -
server16 - -
server2 - -
server3 - -
server4 - -
server5 - -
server6 - -
server7 - -
server8 - -
server9 - -
session0 3 300 1 0 0 0 0 0 -
session1 3 598 1 0 0 0 0 0 -
session2 3 598 1 0 0 0 0 0 -
session3 3 598 1 0 0 0 0 0 -
session4 3 796 1 0 0 0 0 0 -
session5 3 796 1 0 0 0 0 0 -
session6 3 829 1 0 0 0 0 0 -
session7 3 829 1 0 0 0 0 0 -
session8 3 10003 1 0 0 0 0 0 -
sex male The Gender of the player.
showdrop - -
showpackets - -
snaps 30 How many gameworld updates you receive from the server.
sv_allowDownload 0 -
sv_allowGetInfo 0 -
sv_cheats 0 Allows various cheat and debug cvars to be set [READONLY]
sv_errorExit 1 -
sv_floodProtect 1 -
sv_fps 30 (min 10, max 40)
sv_gtid - -
sv_hostname noname -
sv_idleExit 120 -
sv_keywords - -
sv_killserver 0 -
sv_lanForceRate 1 -
sv_mapChecksum 1052210886 (for qzctf1) -
sv_mapname - -
sv_maxclients 8 -
sv_maxPing 0 -
sv_maxRate 0 -
sv_minPing 0 -
sv_monkeysOnly 0 [WRITE PROTECTED]
sv_padPackets 0 (min 0, max 0)
sv_pakNames - List of all paks in baseq3 folder.
sv_paks - -
sv_paused 0 default = 0, but value = 1 and [READ ONLY]
sv_privateClients 0 Amount of slots reserved for private players.
sv_privatePassword - Password that allows you to take up a private slot on a server.
sv_punkbuster 1 Enables the anti cheat system. [READ ONLY]
sv_pure 1 [READ ONLY]
sv_quitOnEmpty 0 -
sv_quitOnExitLevel 0 -
sv_ranked 0 -
sv_reconnectlimit 3 -
sv_referencedPakNames - -
sv_referencedPaks - -
sv_running 0 -
sv_serverid 0 -
sv_showloss 0 -
sv_skillRating 0 -
sv_timeout 40 -
sv_warmupReadyPercentage 0.51 -
sv_wwwBaseURL - -
sv_wwwDlDisconnected 0 -
sv_wwwDownload 0 -
sv_wwwFallbackURL - -
sv_zombietime 2 -
sys_cpuid 35 -
sys_cpustring detect Intel Pentium III
team_headmodel crash/default The model for the head of your team players.
team_model crash/default The model of your team players.
timedemo 0 Run a demo as a benchmark to see fps result.
timegraph 0 [CHEAT PROTECTED]
timelimit 0 Sets the timelimit for a map or round.
timescale 1 Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. [CHEAT PROTECTED]
ui_actualNetGametype 3 -
ui_bigfont 0.4 Hudfont size of health, armor and ammo counters
ui_blueteam Stroggs -
ui_blueteam1 - -
ui_blueteam2 - -
ui_blueteam3 - -
ui_blueteam4 - -
ui_blueteam5 - -
ui_browserGameType 0 -
ui_browserMaster 0 -
ui_browserShowEmpty 1 -
ui_browserShowFull 1 -
ui_browserSortKey 4 -
ui_captureLimit 5 -
ui_cdkeychecked 0 [READ ONLY]
ui_ctf_capturelimit 8 -
ui_ctf_friendly 0 -
ui_ctf_timelimit 30 -
ui_currentMap 0 -
ui_currentNetMap 0 -
ui_currentOpponent 0 -
ui_currentTier 0 -
ui_debug 0 -
ui_dedicated 0 -
ui_ffa_fraglimit 20 -
ui_ffa_timelimit 0 -
ui_findPlayer Sarge -
ui_fragLimit 10 -
ui_gametype 3 -
ui_initialized 0 -
ui_joinGametype 0 -
ui_lastServerRefresh_0 - -
ui_lastServerRefresh_1 - -
ui_lastServerRefresh_2 - -
ui_lastServerRefresh_3 - -
ui_mapIndex 0 Default 0, but value on 1.
ui_menuFiles ui/menus.txt -
ui_mousePitch 1 -
ui_netGametype 3 -
ui_netSource 0 -
ui_new 0 -
ui_opponentName Stroggs -
ui_q3model 1 -
ui_recordSPDemo - -
ui_recordSPDemoName - -
ui_redteam - -
ui_redteam1 - -
ui_redteam2 - -
ui_redteam3 - -
ui_redteam4 - -
ui_redteam5 - -
ui_scoreAccuracy - -
ui_scoreAssists - -
ui_scoreBase - -
ui_scoreCaptures - -
ui_scoreDefends - -
ui_scoreExcellents - -
ui_scoreGauntlets - -
ui_scoreImpressives - -
ui_scorePerfect - -
ui_scoreScore - -
ui_scoreShutoutBonus - -
ui_scoreSkillBonus - -
ui_scoreTeam - -
ui_scoreTime - -
ui_scoreTimeBonus - -
ui_serverStatusTimeOut - -
ui_singlePlayerActive - -
ui_smallfont 0.25 Hudfont manipulation
ui_spSelection - -
ui_team_fraglimit - -
ui_team_friendly - -
ui_team_timelimit - -
ui_teamArenaFirstRun - -
ui_teamName - -
ui_tourney_fraglimit - -
ui_tourney_timelimit - -
ui_version - -
ui_voteactive - -
username - -
version - Prints the current version of the Quake Live binary.
vid_xpos - -
vid_ypos - -
viewlog - -
vm_cgame - -
vm_game - -
vm_ui - -
web_botskill - -
web_configVersion - -
win_hinstance - -
win_wndproc - -
winkey_disable 0 Disables the Windows key.





Copyright © by Q3eu - Quake Community All Right Reserved.

Published on: 2010-02-28 (199 reads)

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