| COMMAND |
DEFAULT
|
DESCRIPTION |
| activeaction |
- |
- |
| arch |
- |
Shows your OS architecture. |
| bot_aasoptimize |
0 |
- |
| bot_breakPoint |
0 |
Cause a porgram break to occur inside the bot's AI. [CHEAT PROTECTED] |
| bot_challenge |
0 |
- |
| bot_debug |
0 |
Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1. [CHEAT PROTECTED] |
| bot_debugVar |
0 |
- |
| bot_developer |
0 |
- |
| bot_dynamicSkill |
0 |
Controls whether the bot skill is dynamic or not. 1 = the "My Skill" difficulty in singe player. |
| bot_enable |
1 |
0 = bots will not be loaded in the game. 1 = bots are loaded. |
| bot_fastchat |
0 |
- |
| bot_followDist |
250 |
- |
| bot_followMe |
0 |
Have the bots follow you in debug mode. 1 = follow, 2 = free roam. [CHEAT PROTECTED] |
| bot_forceclustering |
0 |
- |
| bot_forcereachability |
0 |
- |
| bot_forcewrite |
0 |
- |
| bot_gauntlet |
0 |
- |
| bot_gauntletOnly |
0 |
When set to 1, bots will only use the Gauntlet. |
| bot_grapple |
0 |
- |
| bot_groundonly |
1 |
- |
| bot_hud |
-1 |
Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1. [CHEAT PROTECTED] |
| bot_instaGibAimSkill |
0.4 |
The aim skill of bots when g_instaGib is set to 1. With a value of 1 the bots will hit every shot. |
| bot_interbreedbots |
10 |
- |
| bot_interbreedchar |
- |
- |
| bot_interbreedcycle |
20 |
- |
| bot_interbreedwrite |
- |
- |
| bot_itemDelayTime |
0 |
- |
| bot_log |
0 |
- |
| bot_maxdebugpolys |
2 |
- |
| bot_memorydump |
0 |
- |
| bot_minplayers |
1 |
- |
| bot_nochat |
0 |
When set to 1, bots won't chat. |
| bot_pause |
0 |
[CHEAT PROTECTED] |
| bot_predictobstacles |
1 |
- |
| bot_reachability |
0 |
- |
| bot_reloadcharacters |
0 |
- |
| bot_report |
0 |
[CHEAT PROTECTED] |
| bot_rocketjump |
1 |
Controls whether bots are allowed to rocket jump. |
| bot_saveroutingcache |
0 |
- |
| bot_showAreaNumber |
0 |
- |
| bot_showAreas |
0 |
- |
| bot_showAvoidSpots |
0 |
- |
| bot_showPath |
0 |
- |
| bot_showTourPoints |
0 |
- |
| bot_startingSkill |
1 |
When bot_dynamicSkill is 1, this is the starting skill level. |
| bot_testclusters |
- |
- |
| bot_testichat |
0 |
- |
| bot_testrchat |
0 |
- |
| bot_testsolid |
0 |
- |
| bot_thinktime |
100 |
- |
| bot_training |
0 |
- |
| bot_visualizejumppads |
0 |
- |
| capturelimit |
8 |
Sets the maximum of captures before a match is won. 0 = no limit. |
| cg_allowtaunt |
1 |
0 = disallow players to taunt. |
| cg_animspeed |
1 |
- |
| cg_autoaction |
0 |
autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot |
| cg_autoswitch |
1 |
Automatically switch to a weapon you pick up. |
| cg_bob |
1 |
Screen sways when moving around. |
| cg_brasstime |
2500 |
Amount of time expelled shells remain on screen. |
| cg_cameraOrbit |
0 |
- |
| cg_cameraOrbitDelay |
50 |
- |
| cg_cameraSmartMode |
1 |
- |
| cg_centertime |
3 |
- |
| cg_chatBeep |
1 |
0 = disable beep when receiving a public message. |
| cg_crosshairbrightness |
1.0 |
Brightness of the crosshair (min 0.0 max 1.0) |
| cg_crosshaircolor |
7 |
Color of your crosshair, unless cg_crosshairhealth is set to 1. |
| cg_crosshairhealth |
0 |
Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice) |
| cg_crosshairpulse |
1 |
Pulsates the crosshair when picking up items. |
| cg_crosshairsize |
32 |
Size of the crosshair. |
| cg_crosshairx |
0 |
Position of the crosshair (horizontal axis) |
| cg_crosshairy |
0 |
Position of the crosshair (vertical axis) |
| cg_currentSelectedPlayer |
- |
- |
| cg_currentSelectedPlayerName |
- |
- |
| cg_debuganim |
0 |
- |
| cg_debugevents |
0 |
- |
| cg_deferPlayers |
1 |
- |
| cg_draw2d |
1 |
Draws the hud |
| cg_draw3dicons |
1 |
Draw 3D elements on hud instead of 2D. |
| cg_drawammowarning |
1 |
Warns when running out of ammo. (Ammo counter turns red on low value.) |
| cg_drawattacker |
1 |
Draw the face and nameof who is currently attacking you. |
| cg_drawcrosshair |
5 |
Crosshair (min = 1, max =10, 0 = no crosshair) |
| cg_drawcrosshairnames |
1 |
Draw the name of players above the crosshair when targetting them. |
| cg_drawfps |
0 |
Shows fps - frames per second - rate. |
| cg_drawfriend |
0 |
Yellow triangles on top of team members. |
| cg_drawgun |
1 |
Show your gun. (0 = hidden, 1 = swaying, 2 = fixed) |
| cg_drawicons |
1 |
- |
| cg_drawrewards |
1 |
Show reward icons and sound highlight. |
| cg_drawsnapshot |
0 |
Show debug information |
| cg_drawsprites |
1 |
- |
| cg_drawstatus |
1 |
Various textual info on hud and scoreboard |
| cg_drawtargetnames |
1 |
- |
| cg_drawteamoverlay |
1 |
Topright corner teammember followup frame. |
| cg_drawtimer |
1 |
Shows the game timer. |
| cg_errordecay |
100 |
- |
| cg_filter_angles |
0 |
- |
| cg_followkiller |
0 |
When you die, spectate your killer. (in CA) |
| cg_followpowerup |
0 |
1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier. |
| cg_footsteps |
1 |
0 = No footstep sounds [CHEAT PROTECTED] |
| cg_forceblueteammodel |
- |
Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. |
| cg_forceenemymodel |
- |
The model for your enemy team players. For example "keel/bright". |
| cg_forcemodel |
0 |
The model for your enemies. |
| cg_forceredteammodel |
- |
Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. |
| cg_forceteammodel |
- |
The model for your team players. |
| cg_fov |
90 |
Field of vision. (min = 10, max 130) |
| cg_gameInfo1 |
- |
- |
| cg_gameInfo2 |
- |
- |
| cg_gameInfo3 |
- |
- |
| cg_gameInfo4 |
- |
- |
| cg_gameInfo5 |
- |
- |
| cg_gameInfo6 |
- |
- |
| cg_gibs |
10 |
Controls the number of sparks when gibbing a dead body. |
| cg_gunx |
0 |
Gun X-Axis placement. |
| cg_guny |
0 |
Gun Y-Axis placement. |
| cg_gunz |
0 |
Gun Z-Axis placement. |
| cg_hudFiles |
ui/hud.cfg |
Controls what file is used for the HUD. This needs to be changed when using a custom HUD. |
| cg_ignoreMouseInput |
0 |
- |
| cg_kickscale |
1 |
Screen shakes when hit. |
| cg_lagometer |
0 |
1 = Show network information. 2 = 1 + client ping estimation. |
| cg_lastmsg |
- |
The last message you recieved from the XMPP chat system. For example: "<QUAKE LIVE> Player has gone offline." |
| cg_leveltimerdirection |
0 |
The direction of the timer: 0 = counting up, 1 = counting down. |
| cg_marks |
1 |
Render bullet marks on walls |
| cg_newweaponbar |
0 |
Position and layout of the weapon bar. |
| cg_noplayeranims |
0 |
Controls the player animations, for example when a team scores a cap the modes will cheer. [CHEAT PROTECTED] |
| cg_nopredict |
0 |
A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback. |
| cg_noprojectiletrail |
0 |
No smoke trails on rockets and grenades. |
| cg_oldplasma |
0 |
A value of 0 will add fizzling spark effects to the blasma balls. |
| cg_oldrail |
0 |
Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs) |
| cg_oldrocket |
0 |
New style adds a red bloom of fire that burns out from the explosion. |
| cg_playVoiceChats |
1 |
0 to mute voice chats. |
| cg_predictitems |
1 |
Client prediction for picking up items. |
| cg_predictlocalrailshots |
1 |
A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. |
| cg_railtrailtime |
400 |
Amount of time the railbeam remains visible. |
| cg_scalePlayerModelsToBB |
1 |
Whether to scale the player models to the bounding box. [CHEAT PROTECTED] |
| cg_scorePlums |
1 |
0 = Hide score plums, those are the numbers near a players head when his score increased. |
| cg_selectedPlayer |
- |
- |
| cg_selectedPlayerName |
- |
- |
| cg_selfOnTeamOverlay |
0 |
1 = show yourself on team overlay, 0 = hide yourself |
| cg_shadows |
1 |
0 = Disables player shadows. |
| cg_showmiss |
0 |
- |
| cg_showvoicetext |
1 |
- |
| cg_simpleitems |
0 |
Replaces pickup 3D models with iconic 2D images. |
| cg_smoothclients |
0 |
Smooth out other players movement when they suffer from packetloss. |
| cg_stats |
0 |
- |
| cg_stereoSeparation |
0.4 |
- |
| cg_swingSpeed |
0.3 |
[CHEAT PROTECTED] |
| cg_switchonempty |
1 |
Automatically switch to the next weapon in line when current is empty. |
| cg_teamChatBeep |
1 |
0 = disable beep when receiving a team message. |
| cg_teamChatHeight |
0 |
undefined |
| cg_teamChatsOnly |
0 |
Hides public chat, show only what your teammates say. |
| cg_teamChatTime |
3000 |
Time (in msec) before teamchat disappears from hud. |
| cg_thirdPerson |
0 |
Toggles third preson mode. [CHEAT PROTECTED] |
| cg_thirdPersonAngle |
0 |
undefined |
| cg_thirdPersonPitch |
-1 |
undefined |
| cg_thirdPersonRange |
80 |
undefined |
| cg_timescaleFadeEnd |
1 |
undefined |
| cg_timescaleFadeSpeed |
0 |
undefined |
| cg_tracerchance |
0.4 |
[CHEAT PROTECTED] |
| cg_tracerlength |
100 |
[CHEAT PROTECTED] |
| cg_tracerwidth |
1 |
[CHEAT PROTECTED] |
| cg_trackPlayer |
-1 |
[CHEAT PROTECTED] |
| cg_truelightning |
0.75 |
The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti) |
| cg_version |
- |
Shows the version of the game. |
| cg_viewsize |
100 |
Size of the ingame viewing area. (Percentage of screen) |
| cg_zoomfov |
22.5 |
Field of view while zoomed in. |
| cl_allowDownload |
1 |
0 = Do not download missing files from the server. [READ ONLY] |
| cl_anglespeedkey |
1.5 |
- |
| cl_anonymous |
0 |
- |
| cl_avidemo |
0 |
- |
| cl_avidemo_latch |
0 |
- |
| cl_avidemo_maxtime |
0 |
- |
| cl_avidemo_mintime |
0 |
- |
| cl_conTimeStamps |
0 |
Add event timestamps to console: 0 = no stamps, 1 = game time (affected by cg_levelTimerDirection), 2 = server time |
| cl_conXOffset |
0 |
- |
| cl_currentServerAddress |
- |
This cvar is set to the ip address of the game server you are currently connected to. Obtaining the servers IP address may be necessary during testing. |
| cl_debugMove |
0 |
- |
| cl_demoRecordMessage |
1 |
0 = hide the 'Recording...' message on the hud when recording a demo |
| cl_downloadName |
- |
- |
| cl_forceavidemo |
0 |
- |
| cl_freelook |
1 |
- |
| cl_freezeDemo |
0 |
- |
| cl_guid |
unknown |
- |
| cl_maxpackets |
63 |
Controls how many gameworld updates you send to the server. (min 30, max 125) |
| cl_maxPing |
800 |
- |
| cl_motd |
1 |
- |
| cl_motdString |
- |
- |
| cl_mouseaccel |
0 |
Mouse acceleration. (min 0, max 10) |
| cl_mouseAccelDebug |
0 |
- |
| cl_mouseAccelOffset |
5 |
- |
| cl_mouseAccelStyle |
1 |
1 = Quake Live mouse acceleration, 0 = Old Quake 3 style accelertion. |
| cl_mouseSensCap |
0 |
To cap the mouse speed if you are using acceleration. Example: cl_mouseSensCap 7 will not allow the general sensitivity to go beyond 7 when accelerating. |
| cl_nodelta |
0 |
- |
| cl_noprint |
0 |
- |
| cl_packetdup |
1 |
Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5) |
| cl_paused |
0 |
[READ ONLY] |
| cl_pitchspeed |
140 |
- |
| cl_punkbuster |
1 |
[READ ONLY] |
| cl_quitOnDemoCompleted |
0 |
- |
| cl_run |
1 |
Toggles automatic running. |
| cl_running |
0 |
Value is set to 1, although default is 0. |
| cl_serverStatusResendTime |
750 |
- |
| cl_shownet |
0 |
- |
| cl_showSend |
0 |
- |
| cl_showTimeDelta |
0 |
- |
| cl_timeout |
40 |
- |
| cl_yawspeed |
140 |
- |
| clan |
- |
Your ingame clan name. |
| cm_noAreas |
0 |
[CHEAT PROTECTED] |
| cm_noCurves |
0 |
[CHEAT PROTECTED] |
| cm_playerCurveClip |
1 |
[CHEAT PROTECTED] |
| color1 |
1 |
The color of the rail beam. |
| color2 |
1 |
The color of the rail swirl/disc effects. |
| com_allowconsole |
1 |
Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console) |
| com_blood |
0 |
Disables blood. |
| com_build |
0 |
- |
| com_cameraMode |
0 |
[CHEAT PROTECTED] |
| com_configVersion |
16 |
- |
| com_dropsim |
0 |
- |
| com_hunkMegs |
56 |
- |
| com_introplayed |
0 |
If set to 1, skips intro movie. |
| com_maxfps |
125 |
Maximum frames rendered per second. |
| com_showtrace |
0 |
[CHEAT PROTECTED] |
| com_soundMegs |
16 |
- |
| com_speeds |
0 |
Shows engine timings. |
| com_zoneMegs |
16 |
- |
| con_notifytime |
3 |
Time (in seconds) messages are displayed onscreen. |
| debug_protocol |
- |
- |
| debuggraph |
- |
- |
| dedicated |
- |
- |
| developer |
0 |
Developer mode on or off. |
| dmflags |
20 |
- |
| fixedtime |
- |
- |
| fraglimit |
- |
Shows the fraglimit, or sets to a new limit if a value is provided. |
| fs_basegame |
- |
- |
| fs_basepath |
- |
- |
| fs_cdpath |
- |
- |
| fs_copyfiles |
- |
- |
| fs_debug |
- |
- |
| fs_game |
- |
- |
| fs_homepath |
- |
- |
| fs_restrict |
- |
- |
| g_allowKill |
- |
- |
| g_allowVote |
- |
- |
| g_arenasFile |
- |
- |
| g_banIPs |
- |
- |
| g_blueteam |
- |
- |
| g_botsFile |
- |
- |
| g_botSpawnList |
- |
- |
| g_cubeTimeout |
- |
- |
| g_debugAlloc |
- |
- |
| g_debugDamage |
- |
- |
| g_debugMove |
- |
- |
| g_doWarmup |
- |
- |
| g_enableBreath |
- |
- |
| g_enableDust |
- |
- |
| g_enemyTeamRespawnRatio |
- |
- |
| g_filterBan |
- |
- |
| g_forceNextMap |
- |
- |
| g_friendlyFire |
- |
- |
| g_gameState |
- |
- |
| g_gametype |
- |
- |
| g_gravity |
- |
- |
| g_inactivity |
- |
- |
| g_instaGib |
0 |
Toggles whether Insta Gib is enabled. |
| g_kamiAttenuate |
- |
- |
| g_kamiMinRatio |
- |
- |
| g_knockback |
- |
- |
| g_knockback_bfg |
- |
- |
| g_knockback_cg |
- |
- |
| g_knockback_cripple |
- |
- |
| g_knockback_g |
- |
- |
| g_knockback_gl |
- |
- |
| g_knockback_lg |
- |
- |
| g_knockback_mg |
- |
- |
| g_knockback_ng |
- |
- |
| g_knockback_pg |
- |
- |
| g_knockback_pg_self |
- |
- |
| g_knockback_pl |
- |
- |
| g_knockback_rg |
- |
- |
| g_knockback_rl |
- |
- |
| g_knockback_rl_self |
- |
- |
| g_knockback_sg |
- |
- |
| g_levelStartTime |
- |
- |
| g_lg_base_damage |
- |
- |
| g_lg_base_range |
- |
- |
| g_lg_falloff_damage |
- |
- |
| g_lg_falloff_range |
- |
- |
| g_log |
- |
- |
| g_logSync |
- |
- |
| g_max_knockback |
- |
- |
| g_maxDeferredSpawns |
- |
- |
| g_maxGameClients |
- |
- |
| g_maxSkillTier |
- |
- |
| g_motd |
- |
- |
| g_needpass |
- |
- |
| g_obeliskHealth |
- |
- |
| g_obeliskRegenAmount |
- |
- |
| g_obeliskRegenPeriod |
- |
- |
| g_obeliskRespawnDelay |
- |
- |
| g_password |
- |
- |
| g_podiumDist |
- |
- |
| g_podiumDrop |
- |
- |
| g_proxMineTimeout |
- |
- |
| g_redteam |
- |
- |
| g_restarted |
- |
- |
| g_runespawntime |
- |
- |
| g_smoothClients |
- |
- |
| g_spAwards |
- |
- |
| g_speed |
- |
- |
| g_spScores1 |
- |
- |
| g_spScores2 |
- |
- |
| g_spScores3 |
- |
- |
| g_spScores4 |
- |
- |
| g_spScores5 |
- |
- |
| g_spskill |
- |
- |
| g_spVideos |
- |
- |
| g_teamAutoJoin |
- |
- |
| g_teamForceBalance |
- |
- |
| g_training |
- |
- |
| g_version |
- |
- |
| g_voteFlags |
- |
- |
| g_warmup |
- |
- |
| g_weaponrespawn |
- |
- |
| g_weaponTeamRespawn |
- |
- |
| gamedate |
- |
- |
| gamename |
- |
- |
| graphheight |
- |
- |
| graphscale |
- |
- |
| graphshift |
- |
- |
| gt_admin |
- |
- |
| gt_eventid |
- |
- |
| gt_eventtype |
- |
- |
| gt_master |
- |
- |
| gt_noEidReq |
- |
- |
| gt_pass |
- |
- |
| gt_realm |
- |
- |
| gt_user |
- |
- |
| handicap |
100 |
Sets your starting health value when spawning. |
| headmodel |
sarge |
The model for your head. |
| in_debugjoystick |
- |
- |
| in_joyBallScale |
- |
- |
| in_joystick |
- |
- |
| in_midi |
- |
- |
| in_midichannel |
- |
- |
| in_mididevice |
- |
- |
| in_midiport |
- |
- |
| in_mouse |
1 |
-1 = Windows mouse input, 1 = Direct input, 2 = Raw input |
| in_mouseMode |
- |
- |
| journal |
- |
- |
| joy_threshold |
- |
- |
| logfile |
- |
- |
| mapname |
- |
Shows the name of the current map. |
| model |
sarge |
The model for your ingame character. |
| m_filter |
0 |
Smooth the mouse movement. |
| m_forward |
0.25 |
- |
| m_pitch |
0.022 |
Vertical mouse speed finetune. (negative value inverts) |
| m_side |
0.25 |
- |
| m_yaw |
0.022 |
Horizontal mouse speed finetune. (negative value inverts) |
| name |
UnnamedPlayer |
Your ingame player name. |
| net_ip |
- |
- |
| net_noipx |
- |
- |
| net_noudp |
- |
- |
| net_port |
- |
- |
| net_qport |
- |
- |
| net_socksEnabled |
- |
- |
| net_socksPassword |
- |
- |
| net_socksPort |
- |
- |
| net_socksServer |
- |
- |
| net_socksUsername |
- |
- |
| net_strict |
- |
- |
| nextmap |
map_restart 0 |
- |
| password |
- |
The password for password protected servers goes there, useful when connecting via console. |
| plugin_version |
- |
Prints out version info of the currently installed plugin. |
| protocol |
- |
Prints out the current network protocol number used by Quake Live. |
| r_allowExtensions |
1 |
- |
| r_allowSoftwareGL |
0 |
- |
| r_ambientScale |
3 |
Ambient cube mapping brightness. |
| r_aspectRatio |
0 |
Aspect ratio. 0 = 4:3, 1 = 16:9, 2 = 16:10, 3 = 5:4. |
| r_clear |
0 |
- |
| r_colorbits |
32 |
Color depth. 16 or 32. |
| r_colorMipLevels |
0 |
- |
| r_contrast |
1.0 |
- |
| r_customheight |
1024 |
Custom vertical resolution |
| r_customwidth |
1600 |
Custom horizontal resolution |
| r_debugAds |
0 |
- |
| r_debuglight |
0 |
- |
| r_debugSort |
0 |
- |
| r_debugSurface |
0 |
- |
| r_debugSurfaceUpdate |
1 |
- |
| r_depthbits |
0 |
- |
| r_detailtextures |
0 |
- |
| r_directedScale |
1 |
- |
| r_displayrefresh |
60 |
Controls the monitor's refresh rate. (Only usefull with CRT monitors) |
| r_drawBuffer |
GL_BACK |
- |
| r_drawentities |
0 |
- |
| r_drawSun |
1 |
- |
| r_drawworld |
0 |
- |
| r_dynamiclight |
1 |
Enable dynamic lights. (For example rockets flying by light up the area.) |
| r_enablepostprocess |
1 |
A value of 0 will degrade the quality of lighting in exchange for a boost in performance. |
| r_ext_compiled_vertex_array |
1 |
- |
| r_ext_compressed_textures |
0 |
- |
| r_ext_gamma_control |
1 |
- |
| r_ext_multitexture |
1 |
- |
| r_ext_texture_env_add |
1 |
- |
| r_facePlaneCull |
1 |
- |
| r_fastsky |
0 |
When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!) |
| r_finish |
0 |
- |
| r_flareFade |
7 |
- |
| r_flares |
0 |
- |
| r_flareSize |
40 |
- |
| r_fullbright |
0 |
When this variable is set to 1 the renderer system will render all textures on the map at full brightness. |
| r_fullscreen |
1 |
Loads the screen fullscreen on 1 or in window mode when set to 0. |
| r_gamma |
1 |
Overall brightness. |
| r_glDriver |
- |
- |
| r_ignore |
1 |
- |
| r_ignoreFastPath |
1 |
- |
| r_ignoreGLErrors |
1 |
- |
| r_ignorehwgamma |
0 |
- |
| r_inBrowserMode |
9 |
- |
| r_inGameVideo |
1 |
- |
| r_intensity |
1 |
- |
| r_lastValidRenderer |
- |
- |
| r_lightmap |
0 |
- |
| r_lockpvs |
0 |
- |
| r_lodbias |
0 |
Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest) |
| r_lodCurveError |
250 |
- |
| r_lodscale |
10 |
- |
| r_logFile |
0 |
- |
| r_mapoverbrightbits |
2 |
Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10] |
| r_mode |
-2 |
Screen resolution. |
| r_maxpolys |
600 |
- |
| r_maxpolyverts |
3000 |
- |
| r_measureOverdraw |
0 |
- |
| r_nobind |
0 |
- |
| r_nocull |
0 |
- |
| r_nocurves |
0 |
- |
| r_noFastRestart |
0 |
- |
| r_noportals |
0 |
- |
| r_norefresh |
0 |
- |
| r_novis |
0 |
- |
| r_offsetfactor |
-1 |
- |
| r_offsetunits |
-2 |
- |
| r_overbrightbits |
1 |
Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4] |
| r_picmip |
0 |
Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.) |
| r_portalOnly |
0 |
- |
| r_postProcessActive |
0 |
[READ ONLY] |
| r_primitives |
0 |
- |
| r_printShaders |
1 |
- |
| r_railcorewidth |
6 |
Diameter of railgun core effect in pixels. |
| r_railsegmentlength |
32 |
Lenght of a single section of railgun effect in pixels. |
| r_railwidth |
128 |
Diameter of railgun beam effect in pixels, as well as the impact effect. |
| r_roundImagesDown |
1 |
- |
| r_saveFontData |
0 |
- |
| r_showcluster |
0 |
- |
| r_showImages |
0 |
- |
| r_shownormals |
0 |
- |
| r_showsky |
0 |
- |
| r_showSmp |
0 |
- |
| r_showtris |
0 |
- |
| r_simpleMipMaps |
1 |
- |
| r_singleShader |
0 |
- |
| r_skipBackEnd |
0 |
- |
| r_smp |
0 |
[READ ONLY] |
| r_speeds |
0 |
- |
| r_stencilbits |
0 |
- |
| r_stereo |
0 |
- |
| r_subdivisions |
4 |
Controls curved surfaces. Can be 4 or 80. |
| r_swapinterval |
0 |
Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors) |
| r_texturebits |
32 |
- |
| r_texturemode |
GL_LINEAR_MIPMAP_NEAREST |
- |
| r_uiFullScreen |
0 |
- |
| r_verbose |
0 |
- |
| r_vertexlight |
0 |
Vertex lighting instead of lightmap. |
| r_znear |
4 |
- |
| rate |
25000 |
Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second) |
| rconAddress |
- |
- |
| rconPassword |
- |
Password required to give rcon commands. |
| roundlimit |
- |
Sets the roundlimit in round-based games like CA. |
| roundtimelimit |
180 |
Amount of time a CA round lasts. |
| s_ambient |
1 |
Ambient sound effects. (s_restart or a map load required for change to take effect) |
| s_doppler |
1 |
Doppler sound effects. (bypassing sounds) |
| s_initsound |
1 |
- |
| s_mixahead |
0.140 |
- |
| s_mixPreStep |
0.05 |
- |
| s_musicvolume |
0.25 |
Volume of the ingame background music. |
| s_show |
0 |
[CHEAT PROTECTED] |
| s_testsound |
0 |
[CHEAT PROTECTED] |
| s_volume |
0.7 |
Volume of the game effects. |
| scr_conspeed |
3 |
Speed of opening and closing console. |
| sensitivity |
5 |
Mouse sensitivity. |
| server1 |
- |
- |
| server10 |
- |
- |
| server11 |
- |
- |
| server12 |
- |
- |
| server13 |
- |
- |
| server14 |
- |
- |
| server15 |
- |
- |
| server16 |
- |
- |
| server2 |
- |
- |
| server3 |
- |
- |
| server4 |
- |
- |
| server5 |
- |
- |
| server6 |
- |
- |
| server7 |
- |
- |
| server8 |
- |
- |
| server9 |
- |
- |
| session0 |
3 300 1 0 0 0 0 0 |
- |
| session1 |
3 598 1 0 0 0 0 0 |
- |
| session2 |
3 598 1 0 0 0 0 0 |
- |
| session3 |
3 598 1 0 0 0 0 0 |
- |
| session4 |
3 796 1 0 0 0 0 0 |
- |
| session5 |
3 796 1 0 0 0 0 0 |
- |
| session6 |
3 829 1 0 0 0 0 0 |
- |
| session7 |
3 829 1 0 0 0 0 0 |
- |
| session8 |
3 10003 1 0 0 0 0 0 |
- |
| sex |
male |
The Gender of the player. |
| showdrop |
- |
- |
| showpackets |
- |
- |
| snaps |
30 |
How many gameworld updates you receive from the server. |
| sv_allowDownload |
0 |
- |
| sv_allowGetInfo |
0 |
- |
| sv_cheats |
0 |
Allows various cheat and debug cvars to be set [READONLY] |
| sv_errorExit |
1 |
- |
| sv_floodProtect |
1 |
- |
| sv_fps |
30 |
(min 10, max 40) |
| sv_gtid |
- |
- |
| sv_hostname |
noname |
- |
| sv_idleExit |
120 |
- |
| sv_keywords |
- |
- |
| sv_killserver |
0 |
- |
| sv_lanForceRate |
1 |
- |
| sv_mapChecksum |
1052210886 (for qzctf1) |
- |
| sv_mapname |
- |
- |
| sv_maxclients |
8 |
- |
| sv_maxPing |
0 |
- |
| sv_maxRate |
0 |
- |
| sv_minPing |
0 |
- |
| sv_monkeysOnly |
0 |
[WRITE PROTECTED] |
| sv_padPackets |
0 |
(min 0, max 0) |
| sv_pakNames |
- |
List of all paks in baseq3 folder. |
| sv_paks |
- |
- |
| sv_paused |
0 |
default = 0, but value = 1 and [READ ONLY] |
| sv_privateClients |
0 |
Amount of slots reserved for private players. |
| sv_privatePassword |
- |
Password that allows you to take up a private slot on a server. |
| sv_punkbuster |
1 |
Enables the anti cheat system. [READ ONLY] |
| sv_pure |
1 |
[READ ONLY] |
| sv_quitOnEmpty |
0 |
- |
| sv_quitOnExitLevel |
0 |
- |
| sv_ranked |
0 |
- |
| sv_reconnectlimit |
3 |
- |
| sv_referencedPakNames |
- |
- |
| sv_referencedPaks |
- |
- |
| sv_running |
0 |
- |
| sv_serverid |
0 |
- |
| sv_showloss |
0 |
- |
| sv_skillRating |
0 |
- |
| sv_timeout |
40 |
- |
| sv_warmupReadyPercentage |
0.51 |
- |
| sv_wwwBaseURL |
- |
- |
| sv_wwwDlDisconnected |
0 |
- |
| sv_wwwDownload |
0 |
- |
| sv_wwwFallbackURL |
- |
- |
| sv_zombietime |
2 |
- |
| sys_cpuid |
35 |
- |
| sys_cpustring |
detect |
Intel Pentium III |
| team_headmodel |
crash/default |
The model for the head of your team players. |
| team_model |
crash/default |
The model of your team players. |
| timedemo |
0 |
Run a demo as a benchmark to see fps result. |
| timegraph |
0 |
[CHEAT PROTECTED] |
| timelimit |
0 |
Sets the timelimit for a map or round. |
| timescale |
1 |
Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. [CHEAT PROTECTED] |
| ui_actualNetGametype |
3 |
- |
| ui_bigfont |
0.4 |
Hudfont size of health, armor and ammo counters |
| ui_blueteam |
Stroggs |
- |
| ui_blueteam1 |
- |
- |
| ui_blueteam2 |
- |
- |
| ui_blueteam3 |
- |
- |
| ui_blueteam4 |
- |
- |
| ui_blueteam5 |
- |
- |
| ui_browserGameType |
0 |
- |
| ui_browserMaster |
0 |
- |
| ui_browserShowEmpty |
1 |
- |
| ui_browserShowFull |
1 |
- |
| ui_browserSortKey |
4 |
- |
| ui_captureLimit |
5 |
- |
| ui_cdkeychecked |
0 |
[READ ONLY] |
| ui_ctf_capturelimit |
8 |
- |
| ui_ctf_friendly |
0 |
- |
| ui_ctf_timelimit |
30 |
- |
| ui_currentMap |
0 |
- |
| ui_currentNetMap |
0 |
- |
| ui_currentOpponent |
0 |
- |
| ui_currentTier |
0 |
- |
| ui_debug |
0 |
- |
| ui_dedicated |
0 |
- |
| ui_ffa_fraglimit |
20 |
- |
| ui_ffa_timelimit |
0 |
- |
| ui_findPlayer |
Sarge |
- |
| ui_fragLimit |
10 |
- |
| ui_gametype |
3 |
- |
| ui_initialized |
0 |
- |
| ui_joinGametype |
0 |
- |
| ui_lastServerRefresh_0 |
- |
- |
| ui_lastServerRefresh_1 |
- |
- |
| ui_lastServerRefresh_2 |
- |
- |
| ui_lastServerRefresh_3 |
- |
- |
| ui_mapIndex |
0 |
Default 0, but value on 1. |
| ui_menuFiles |
ui/menus.txt |
- |
| ui_mousePitch |
1 |
- |
| ui_netGametype |
3 |
- |
| ui_netSource |
0 |
- |
| ui_new |
0 |
- |
| ui_opponentName |
Stroggs |
- |
| ui_q3model |
1 |
- |
| ui_recordSPDemo |
- |
- |
| ui_recordSPDemoName |
- |
- |
| ui_redteam |
- |
- |
| ui_redteam1 |
- |
- |
| ui_redteam2 |
- |
- |
| ui_redteam3 |
- |
- |
| ui_redteam4 |
- |
- |
| ui_redteam5 |
- |
- |
| ui_scoreAccuracy |
- |
- |
| ui_scoreAssists |
- |
- |
| ui_scoreBase |
- |
- |
| ui_scoreCaptures |
- |
- |
| ui_scoreDefends |
- |
- |
| ui_scoreExcellents |
- |
- |
| ui_scoreGauntlets |
- |
- |
| ui_scoreImpressives |
- |
- |
| ui_scorePerfect |
- |
- |
| ui_scoreScore |
- |
- |
| ui_scoreShutoutBonus |
- |
- |
| ui_scoreSkillBonus |
- |
- |
| ui_scoreTeam |
- |
- |
| ui_scoreTime |
- |
- |
| ui_scoreTimeBonus |
- |
- |
| ui_serverStatusTimeOut |
- |
- |
| ui_singlePlayerActive |
- |
- |
| ui_smallfont |
0.25 |
Hudfont manipulation |
| ui_spSelection |
- |
- |
| ui_team_fraglimit |
- |
- |
| ui_team_friendly |
- |
- |
| ui_team_timelimit |
- |
- |
| ui_teamArenaFirstRun |
- |
- |
| ui_teamName |
- |
- |
| ui_tourney_fraglimit |
- |
- |
| ui_tourney_timelimit |
- |
- |
| ui_version |
- |
- |
| ui_voteactive |
- |
- |
| username |
- |
- |
| version |
- |
Prints the current version of the Quake Live binary. |
| vid_xpos |
- |
- |
| vid_ypos |
- |
- |
| viewlog |
- |
- |
| vm_cgame |
- |
- |
| vm_game |
- |
- |
| vm_ui |
- |
- |
| web_botskill |
- |
- |
| web_configVersion |
- |
- |
| win_hinstance |
- |
- |
| win_wndproc |
- |
- |
| winkey_disable |
0 |
Disables the Windows key. |