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<title>Q3eu - Quake Community</title>
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<dc:date>2010-09-08T23:37:32-05:00</dc:date>

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<item>
<title>unfrag-0.2-iosynced-oa08x-synced-win32.tar.bz2</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=451</link>
<description><![CDATA[oa client source for windows (080)]]></description>
<guid isPermaLink="false">451@http://q3eu.com/site</guid>
<dc:subject>unfrag-0.2-iosynced-oa08x-synced-win32.tar.bz2</dc:subject>
<dc:date>2010-03-16T08:19:40-05:00</dc:date>
<dc:creator>Posted by Anonymous</dc:creator>
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<item>
<title>Unlagged for OpenArena Server 071 [mod]</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=450</link>
<description><![CDATA[Server Unlagged for OpenArena 071]]></description>
<guid isPermaLink="false">450@http://q3eu.com/site</guid>
<dc:subject>Unlagged for OpenArena Server 071 [mod]</dc:subject>
<dc:date>2010-03-16T08:19:23-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
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<item>
<title>dedance</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=449</link>
<description><![CDATA[Just dance]]></description>
<guid isPermaLink="false">449@http://q3eu.com/site</guid>
<dc:subject>dedance</dc:subject>
<dc:date>2009-06-14T21:31:26-05:00</dc:date>
<dc:creator>Posted by Anonymous</dc:creator>
</item>

<item>
<title>OpenArena 0.8.0 Mouse Fix</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=448</link>
<description><![CDATA[The mouse sucks in openarena on later versions of ioquake3. Doing /in_mouse 2 sorts it - A game restart in mandatory.]]></description>
<guid isPermaLink="false">448@http://q3eu.com/site</guid>
<dc:subject>OpenArena 0.8.0 Mouse Fix</dc:subject>
<dc:date>2009-04-01T18:05:09-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
</item>

<item>
<title>defrag_1.91.16</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=446</link>
<description><![CDATA[defrag 1.91.16<br />
- fixed hud issues with the ^8 &#x26; ^9 colors<br />
<br />
defrag 1.91.15<br />
- fixed flawed 1.91.14 autorecord<br />
- better g_sync management for autorecord (removed no longer needed cvar df_ar_nogsync)<br />
- changed default for df_ar_stopDelay from 1800 to 3000<br />
- added support for OSP colors ^8 and ^9<br />
- added multiplayer support for map shooters<br />
- fixed df_mp_interferenceOff affecting map shooters in single-player defrag<br />
- removed incomplete, buggy df_mp_interferenceOff bit 4 (teammates-only interaction)<br />
<br />
defrag 1.91.14<br />
- silenced flag capture events from other players<br />
- fixed more issues with the vq3 hud<br />
- fixed minor issues with playing demos from other mods<br />
- hud defaults to vq3 when watching demos from other mods (unless df_hud is set to 2)<br />
- added /silent console command to exec a string while canceling out console output (eg. /silent record somedemo)<br />
- pruned defrag console messages:<br />
	&#x3E; silenced autorecord once and for all<br />
	&#x3E; removed /respawnpoint set's respawn message<br />
	&#x3E; changed default for df_ghosts_DrawOutput and df_varHelpers_DrawOutput to 0 (no console output)<br />
	&#x3E; added df_noEndOfRunStats with default 0<br />
- added support for ch_recordMessage within defrag<br />
- autorecord no longer shows "recording" screen message<br />
- scoreboard adapts its layout when numerous players are present<br />
- df_autorecord 3 saves demos that tie<br />
- added df_ar_nogsync (better set it to 1 unless your engine requires g_sync for recording demos)<br />
- made df_autorecord 3 the default<br />
- fixed a client fatal error related to the scores server message<br />
- enabled scoreboard in single-player<br />
- allowed ^0 in names<br />
- fixed slightly outdated menu options for df_jumpmeters<br />
- small improvements in restarting the autorecord after a run is complete<br />
- better autorecord verbose messages (df_ar_verbose 1)<br />
- sv_maxclients no longer forced to 1 in sp (remote clients aren't allowed in sp anyway)<br />
- added physics type alongside mapname on the scoreboard<br />
- fixed chs ob info with - prefix not displaying (eg. df_chs1_Info1 -55<br />
<br />
defrag 1.91.13<br />
- fixed blocking spawnpoints in fastcaps despite player interference being off<br />
- fixed player interference changeable without game restart<br />
- fixed server configuration for callvotes not being saved<br />
- fixed player stat "best speed" missing when hud's ups meter is off<br />
- fixed triggers with wait time of -1 requiring a map_restart<br />
- fixed a couple issues with the vq3 hud<br />
- fixed player model's head showing wrong skin in fast caps<br />
- fixed demos of ctf games not showing proper team models<br />
- fixed hud showing wrong best time after physics changes<br />
- best ghost is now overwritten in the event of a tie<br />
- autorecord console output made optional - df_ar_verbose with default 0<br />
<br />
defrag 1.91.12<br />
- fixed inconsistency in 1.91.09 physics (thanks to w3sp for helping out)<br />
- fixed /respawnpoint command missing support for team spawnpoints<br />
- fixed player models being forced to default skin in fast caps<br />
- removed cg_drawFriend sprites<br />
- fixed client crashing with long map names<br />
- fixed timer showing in demos from other mods<br />
- fixed target_init misbehaving in tricks mode<br />
- rudimentary protection against demo editing<br />
- added player interference options 0 to 3 to votable settings (df_vote_allow_interference, off by default)<br />
- new format for stoptimer log events (ClientTimerStop: clientnum time_msec "mapname" "playername" df_gametype df_promode df_mode interference obs_enabled defrag_version current_date)<br />
- changed format for speedaward log events (ClientSpeedAward: clientnum speed "playername")<br />
<br />
defrag 1.91.09<br />
- fixed missiles, items and triggers being reset for client 0 whenever a player changes team<br />
- fixed cheat issue that allowed to get through triggers in mp<br />
- fixed ping-dependant times - except for checkpoints which rely on server snapshots timestamps<br />
- fixed ctf flags not respawning after pickup<br />
- fixed jump meters stats (chs 145 through 148) being affected new values when spectating<br />
- fixed loading screen's progress bar not appearing properly with some config<br />
- fixed funny english in the /stats console command output<br />
- added client console commands: vq3, cpm, devvq3, devcpm to load a map with the proper physics<br />
- speed award events issued to the server log]]></description>
<guid isPermaLink="false">446@http://q3eu.com/site</guid>
<dc:subject>defrag_1.91.16</dc:subject>
<dc:date>2009-02-13T21:56:27-05:00</dc:date>
<dc:creator>Posted by Kristen</dc:creator>
</item>

<item>
<title>q3dm17 random spawn points</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=445</link>
<description><![CDATA[A version of q3dm17 with more spawn points by horst666 - the client does not need to download. The file simple goes in baseq3/]]></description>
<guid isPermaLink="false">445@http://q3eu.com/site</guid>
<dc:subject>q3dm17 random spawn points</dc:subject>
<dc:date>2009-02-06T23:32:27-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
</item>

<item>
<title>openarena-engine-0.8.1_plus_ql_patch.tar.bz2 falkys</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=444</link>
<description><![CDATA[falkys engine source]]></description>
<guid isPermaLink="false">444@http://q3eu.com/site</guid>
<dc:subject>openarena-engine-0.8.1_plus_ql_patch.tar.bz2 falkys</dc:subject>
<dc:date>2009-01-28T22:04:38-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
</item>

<item>
<title>Quake 3 Player Finder</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=443</link>
<description><![CDATA[An application that helps find players on servers. Check by http://code.google.com/p/quake3-playerfinder/ for more updated versions.]]></description>
<guid isPermaLink="false">443@http://q3eu.com/site</guid>
<dc:subject>Quake 3 Player Finder</dc:subject>
<dc:date>2009-01-28T22:04:09-05:00</dc:date>
<dc:creator>Posted by Rodger Benham</dc:creator>
</item>

<item>
<title>OpenArena 081 Mouse Patch exe</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=442</link>
<description><![CDATA[New mouse vars:<br />
his patch comes with an alternate set of cvars to configure and tweak mouse acceleration. Nothing fundamentally new but it's a bit easier to setup mouse acceleration, and it's an option offered in QUAKE LIVE which I'm contributing to the GPL'ed quake3 source already.<br />
<br />
Below is a bit of documentation I posted about the system.<br />
<br />
TTimo<br />
<br />
--<br />
<br />
I've been using an experimental mouse acceleration code for a while, and decided to make it available to everyone.<br />
<br />
Don't be too worried if you don't understand the explanations below, this is mostly intended for advanced players:<br />
<br />
To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior)<br />
<br />
New style is controlled with 3 cvars:<br />
sensitivity<br />
cl_mouseAccelOffset<br />
cl_mouseAccel<br />
<br />
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if you have a base sensitivity setup, as soon as you set a non zero acceleration your base sensitivity at low speeds will change as well. The other problem with style 0 is that you are stuck on a square (power of two) acceleration curve.<br />
<br />
The new code tries to solve both problems:<br />
<br />
Once you setup your sensitivity to feel comfortable and accurate enough for low mouse deltas with no acceleration (cl_mouseAccel 0), you can start increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the amplification you want for high deltas with little effect on low mouse deltas.<br />
<br />
cl_mouseAccel is a power value. Should be &#x3E;= 1, 2 will be the same power curve as style 0. The higher the value, the faster the amplification grows with the mouse delta.<br />
<br />
cl_mouseAccelOffset sets how much base mouse delta will be doubled by acceleration. The closer to zero you bring it, the more acceleration will happen at low speeds. This is also very useful if you are changing to a new mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely gain in precision when you do that, but that is not related to mouse acceleration).<br />
<br />
<br />
Mouse acceleration is tricky to configure, and when you do you'll have to re-learn your aiming. But you will find that it's very much forth it in the long run.<br />
<br />
If you try the new acceleration code and start using it, I'd be very interested by your feedback.]]></description>
<guid isPermaLink="false">442@http://q3eu.com/site</guid>
<dc:subject>OpenArena 081 Mouse Patch exe</dc:subject>
<dc:date>2009-01-24T21:52:29-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
</item>

<item>
<title>Carnage mod</title>
<link>http://q3eu.com/site/modules.php?name=Downloads&amp;op=getit&amp;lid=441</link>
<description><![CDATA[Lots of interesting cvar's for servers.]]></description>
<guid isPermaLink="false">441@http://q3eu.com/site</guid>
<dc:subject>Carnage mod</dc:subject>
<dc:date>2008-12-01T15:22:09-05:00</dc:date>
<dc:creator>Posted by chicken</dc:creator>
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