<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet title="XSL_formatting" type="text/xsl" href="includes/rss/rss_20.xsl" ?>

<rss version="2.0" 
 xmlns:dc="http://purl.org/dc/elements/1.1/"
 xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
 xmlns:admin="http://webns.net/mvcb/"
 xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">

<channel>
<title>Q3eu - Quake Community</title>
<link>http://q3eu.com/site</link>
<description>Be nice and play fair :-)</description>
<copyright>Q3eu - Quake Community</copyright>
<generator>Q3eu - Quake Community Evo RSS Parser</generator>
<ttl>60</ttl>

<image>
<title>Q3eu - Quake Community</title>
<url>http://q3eu.com/site/images/evo/minilogo.gif</url>
<link>http://q3eu.com/site</link>
<width>94</width>
<height>15</height>
<description>Q3eu Quake Community</description>
</image>
<dc:language>en-us</dc:language>
<dc:creator>admin@q3eu.com</dc:creator>
<dc:date>2010-09-08T23:30:56-05:00</dc:date>

<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2010-09-08T23:30:56-05:00</sy:updateBase>

<item>
<title>Who knows where to download XRumer 5.0 Palladium?</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=129#731</link>
<description><![CDATA[Who knows where to download XRumer 5.0 Palladium? <br />
Help, please. All recommend this program to effectively advertise on the Internet, this is the best program!]]></description>
<guid isPermaLink="false">731@http://q3eu.com/site</guid>
<dc:subject>Who knows where to download XRumer 5.0 Palladium?</dc:subject>
<dc:date>2009-09-23T16:30:34-05:00</dc:date>
</item>

<item>
<title>needing some support :(</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=128#730</link>
<description><![CDATA[i think thats enough time <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_biggrin.gif" alt="Very Happy" title="Very Happy" border="0" /> server down]]></description>
<guid isPermaLink="false">730@http://q3eu.com/site</guid>
<dc:subject>needing some support :(</dc:subject>
<dc:date>2009-09-04T16:15:21-05:00</dc:date>
</item>

<item>
<title>Weapons</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=127#726</link>
<description><![CDATA[<span style="color: teal"><span style="font-style: italic">&amp;#x22;Aside from the standard machine gun you're issued at the beginning of the game and the gauntlet that you carry with you at all times, there are a variety of other weapons scattered around the map. In order to completely own your opponents, you're going to need to grab these weapons and get proficient in their use! Here's a rundown of what's available and what their respective ammo boxes look like.&amp;#x22;</span></span><br />
<br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Gauntlet :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> <span style="font-style: italic">close combat only</span> (narrow corridors and doorways, turning corners) or last-resort weapon (always available in normals mods), i use too for camper &amp;#xA0;:wink: <br />
<span style="text-decoration: underline">Damage:</span> direct damage, 50 hp in average (more with speed)<br />
<span style="text-decoration: underline">Other:</span> you won a gauntlet medal and send a &amp;#x22;humiliation&amp;#x22; message (that destroy your enemies morale &amp;#xA0; <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_lol.gif" alt="Laughing" title="Laughing" border="0" /> )<br />
<span style="text-decoration: underline">Have to add:</span> avoid using it against rocket launchers, plasma guns or shotguns and straf help lot!<br />
<span style="text-decoration: underline">More infos:</span> splash damage : none <span style="color: red">*</span>, radius damage : none, reload time : 400 msecs, switch time : 450 msecs, holdable ammunition : endlessly, none ammunition.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Machine Gun :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> long range : maybe the best way to kill a player who running away and are to far for your lightning gun <span style="font-style: italic">(if you don't have railgun)</span>, it deals aim knockback.<br />
<span style="text-decoration: underline">Damage:</span> 7 hp per bullet <span style="font-style: italic">(in team deathmatch only 5hp)</span> with a rate of ten shots per second BUT has small degree of spread <span style="font-style: italic">(approx. 2 degrees)</span> so you will probabely have some lost shots &amp;#xA0; <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_redface.gif" alt="Embarassed" title="Embarassed" border="0" /> <br />
<span style="text-decoration: underline">More infos:</span> reload time : 100 msecs, switch time : 450 msecs, splash damage : N/A <span style="color: red">*</span>, splash radius : N/A, holdable ammunition : 200, ammuntion pack contain : 50.<br />
<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Shotgun :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> close range combat <span style="font-style: italic">(because its large spray diminishes damage with distance)</span> [very useful is space maps like ctf4ish]<br />
<span style="text-decoration: underline">Damage:</span> shoots 11 pellets that deal 10 damage each (so a concentrated spread can kill an unarmoured player (110 hp) &amp;#xA0;:wink: )<br />
<span style="text-decoration: underline">Other:</span> don't forgot you have one second delay between shots with this weapon!<br />
<span style="text-decoration: underline">More info:</span> splash damage : N/A <span style="color: red">*</span>, splash radius : N/A, reload time : 1000 msecs, switch time : 450 msecs, holdable ammunition : 200, ammunition pack contain : 10.<br />
<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Grenade Launcher :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> useful when somebody is hide and you know his position &amp;#xA0;:lol:, use to barricade entrances and force enemy to take another route <span style="font-style: italic">(spam corridors where you think the enemy will be, spawn points and the entrances to rooms, or exits of teleporters, for protecting the flag).</span><br />
<span style="text-decoration: underline">Damage:</span> detonate on contact with another player or 2.5 seconds after being launched, direct damage : 100 hp<br />
<span style="text-decoration: underline">Other</span> Fires at a rate of 0.8 seconds<br />
<span style="text-decoration: underline">More infos:</span> splash damage : 1 to 99 <span style="color: red">*</span>, splash radius : 150, reload time : 800 msecs, switch time : 450 msecs, holdable ammunition : 200, ammunition pack contain : 5.<br />
<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Rocket Launcher :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> medium to long range weapon (for close combat splash damage will hit you too)<br />
<span style="text-decoration: underline">Damage:</span> direct hit deals 100 damage<br />
<span style="text-decoration: underline">Other:</span> rocket jumping (good way to get out of the enemies base &amp;#xA0;:wink:), speed of one rocket: 900-1000ups<br />
<span style="text-decoration: underline">Have to add:</span> At short range it is best to aim directly at the enemy. At medium or long range, predict the opponent's movements and try and aim at the ground below him or the any walls close to him.<br />
<span style="text-decoration: underline">More infos:</span> splash damage : 1 to 99 <span style="color: red">*</span>, splash radius : 120 (you see that by shooting the ground before foot's ennemies do more damages &amp;#xA0; <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_razz.gif" alt="Razz" title="Razz" border="0" /> ), reload time : 800 msecs, switch time : 450 msecs, holdable ammunition : 200, ammunition pack contain : 5<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Lightning gun :</span>[/font]</span><br />
<br />
<span style="font-style: italic"><span style="font-weight: bold"><span style="color: yellow">Smite your enemies with the hand of Zeus ! &amp;#xA0; <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_biggrin.gif" alt="Very Happy" title="Very Happy" border="0" /></span></span></span><br />
<br />
<span style="text-decoration: underline">Utility:</span> (...) knock back effect on your opponent, so you can hold your opponent in lava, slow down ennemy etc. <br />
<span style="text-decoration: underline">Damage:</span> can kill a healthy opponent in less than two seconds because it shoots at 0.05 seconds per pulse, the only requirement is that you need a steady hand to concentrate the ray upon your opponent &amp;#xA0;:wink:<br />
<span style="text-decoration: underline">Other:</span> if other shoot you with LG : be either far away (try to escape it with for example rocket jump and then use like mg from distance), or really close, approach left and right at a diagonals and zig zag !<br />
<span style="color: orange"><span style="font-style: italic"><span style="text-decoration: underline">About cg_truelightning &amp;#x3C;0&amp;#x3E; (default = 0.0)</span> A value of 0.0 is just like the baseq3 version &amp;#x22;feel&amp;#x22; of the lg. &amp;#xA0;A value of 1.0 imposes no lag at all (shaft is always rendered on the crosshairs). &amp;#xA0;A value of 0.5 is a good mix of the two to reduce the wet-noodle effect, while still maintaining consistency of where the server actually sees the shaft.</span></span><br />
<span style="text-decoration: underline">More infos:</span> switch time : 450 msecs, splash damage : N/A <span style="color: red">*</span>, splash radius : N/A, holdable ammunition : 200, ammunition pack contain : 60.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Rail gun :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> long range combat or sniping <span style="font-style: italic">(weapon of choice for those with careful aim and/or a good connection)</span><br />
<span style="text-decoration: underline">Damage:</span> inflicts 100 direct damage but has a low fire rate (default 1.5 seconds)<br />
<span style="text-decoration: underline">Other:</span> you can make your team faster with shooting them (useful for catch flags) and if somebody jump in your head and jump by shooting him you can make him jump hight wall &amp;#xA0;:wink: ; two consecutive shoot give 'impressive medal'<br />
<span style="text-decoration: underline">Other:</span> if other shoot you with RG : either switch to MG/PG, or get close. Strafe left and right to make it harder to hit you!<br />
<span style="text-decoration: underline">More infos:</span> splash damage : N/A <span style="color: red">*</span>, radius damage : N/A, reload time : 1500 msecs, switch time : 450 msecs, holdable ammunition : 200, ammunition pack contain : 10.<br />
<span style="text-decoration: underline">Tips:</span> most of time it's easily when you have shoot first rail and the player is still alive (because of armor,...) to change weapon and use machine gun or lightning gun (for example) it take 450 msecs in place of waiting reload (1500 msecs) and not be sure to succeed with second rail &amp;#xA0;:roll:<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Plasma gun :</span>[/font]</span><br />
<br />
<span style="text-decoration: underline">Utility:</span> close to medium range combat, in places where your opponent has limited horizontal movement ability or distracting/confuse opponents with bright and huge plasma balls <span style="font-style: italic">(block the enemys view)</span> or really good too when enemy doesn't see you &amp;#xA0;:wink:.<br />
<span style="text-decoration: underline">Damage:</span> direct damage : 20 hp per orb and 10 shoots per second<br />
<span style="text-decoration: underline">Other:</span> plasma climbing &amp;#xA0;:wink:, speed of one plasma orb 2000 ups, only takes one bolt to get through the window in oa_bases3<br />
<span style="text-decoration: underline">Have to add:</span> at medium or longer range (doesn't lose its power in long range &amp;#xA0;:wink:), fire a burst of plasma at a spread area, predicting the movements of the opponent!<br />
<span style="text-decoration: underline">More infos:</span> splash damage : 1 to 15 <span style="color: red">*</span>, splash radius : 15, reload time : 100 msecs, switch time : 450 msecs, holdable ammunition : 200, ammunition pack contain : 30.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">BFG :</span>[/font]</span> <span style="color: orange"><span style="font-style: italic">(overpowered?)</span></span><br />
<br />
<span style="text-decoration: underline">Utility:</span> All ! ! !<br />
<span style="text-decoration: underline">Damage:</span> 5 shots per second, which inflict damage and splash damage 100 hp per cell<br />
<span style="text-decoration: underline">Other:</span> can also be use to make higher jump &amp;#xA0;:wink:<br />
<span style="text-decoration: underline">More info:</span> splash damage : 1 to 99 <span style="color: red">*</span>, splash radius 120, reload time: 200 msecs, switch time: 450 msecs, holdable ammunition : 200, ammunition pack contain : 15.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Nail gun:</span>[/font]</span><br />
<span style="text-decoration: underline">Utility:</span> Used to block pathways and splitting up enemies (because they have to dodge it). Is comparable to the shotgun like the plasma is comparable to the machine gun. Effective at medium to close range, can spam at large range.<br />
<span style="text-decoration: underline">Damage:</span> 11 slow moving projectiles that does 20 damage each. Projectiles are easily dodged but cannot be ignored due to there heavy damage.<br />
<span style="text-decoration: underline">Other:</span> Limited usefulness in duals because the projectiles are easy to avoid if you are aware of them. The weapon kill entire groups of enemies in FFA if they are too busy fighting each other to avoid it.<br />
<span style="text-decoration: underline">Have to add:</span> Thing like you are facing the plasma gun.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Proxy mine Launcher:</span>[/font]</span><br />
<span style="text-decoration: underline">Utility:</span> Used to block parts of the maps.<br />
<span style="text-decoration: underline">Damage:</span> 150 per mine (splash). No selfdamage (even if you mine yourself) or teamdamage. People can be mined directly.<br />
<span style="text-decoration: underline">Other:</span> Mines expire after 20 seconds. They can be destroyed by any weapon capable of slash damage <span style="font-style: italic">(plasma, rockets, grenade or mines)</span>. Mines placed in a group will detonate each other.<br />
<br />
<hr /><br />
<br />
<span style="color: limegreen">[font=Verdana]<span style="font-weight: bold">Chain gun:</span>[/font]</span><br />
<span style="text-decoration: underline">Utility:</span> Close to medium combat. Spray too large for long distance.<br />
<span style="text-decoration: underline">Damage:</span> 7 per bullet (5 in team DM). Massive firerate.<br />
<span style="text-decoration: underline">Other:</span> Full ammo last only a few seconds (biggest problem). Spray 3 times larger than the machine gun. <br />
<br />
<br />
<hr /><br />
<span style="color: red">*</span> <span style="font-style: italic">Splash damage is damage taken by people near the point of impact</span><br />
<hr /><br />
<br />
You normally start with gaunlet (endlessly ammunition) and machine gun (100 munitions).<br />
<br />
- Taking shotgun weapon give you too 10 munitions.<br />
- Taking grenade launcher weapon give you too 10 munitions.<br />
- Taking rocket launcher give you too 10 munitions.<br />
- Taking lightning gun give you too 100 munitions.<br />
- Taking rail gun give you too 10 munitions.<br />
- Taking plasma gun give you too 50 munitions.<br />
- Taking BFG give you too 20 munitions.<br />
<br />
If you never have had a weapon take munitions do nothing...<br />
<br />
<hr /><br />
<br />
Now you know all you must for switching weapons, never have low weapons, wat cost rocket jumps etc (look the splash damage),...<br />
<br />
The rest is question of training, config, reflex,... and luck<br />
<br />
Hope that can help you, Happy frags !<br />
<br />
<span style="font-style: italic"><span style="color: brown">&amp;#x22;Don't just jump into battle, make sure you are fully equiped. Get a few good weapons, some health and armour.&amp;#x22;</span></span><br />
<br />
<span style="color: teal"><span style="font-style: italic">&amp;#x22;Every weapon has its own advantages and therefore to improve your game you must know how and when to use each weapon according to the situation. Gun switching is what separates a good player from a brilliant one.&amp;#x22;</span></span><br />
<br />
(all other infos are welcome)<br />
<br />
<br />
<hr /><br />
<br />
<br />
<a href="http://god-oa.de/smf/index.php" target="_blank" title="http://god-oa.de/smf/index.php" class="postlink" rel="nofollow"><span style="color: white">Topic from </span><span style="font-weight: bold"><span style="color: yellow">GoD</span><span style="color: white">|</span><span style="color: red">T</span><span style="color: white">eam</span> - edited by </span><span style="font-weight: bold"><span style="color: yellow">GoD</span><span style="color: white">|</span><span style="color: red">S</span><span style="color: white">ton</span><span style="color: green">3</span><span style="color: white">r</span></span></a>]]></description>
<guid isPermaLink="false">726@http://q3eu.com/site</guid>
<dc:subject>Weapons</dc:subject>
<dc:date>2009-06-19T16:42:19-05:00</dc:date>
</item>

<item>
<title>Defrag FAQ</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=126#725</link>
<description><![CDATA[Defrag docs<br />
<br />
http://rainbow.furver.se/rainbow/87.230.26.228/rainbow/defragdocs/]]></description>
<guid isPermaLink="false">725@http://q3eu.com/site</guid>
<dc:subject>Defrag FAQ</dc:subject>
<dc:date>2009-06-10T19:09:27-05:00</dc:date>
</item>

<item>
<title>suggestion for ALL WEAPONS AND HANDBAGS</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=125#723</link>
<description><![CDATA[Hi all!! i come to stress someone and i don't know exactly what happened on this server, but i have a feeling that the fraglimit on 25 make the game too long and standard noob-player really don't like this (they come and leave fast)...now the only people over the server are always the same and i also get bored about such high fraglimit. This is only my impression, i like faster match and when much people join in the server, i think make more fun when a lucky-noob win and he feel that he wants to play longer. I'm sorry chicky i was thinking to tell you this on the match before but you excaped out really fast... <br />
i'm not a menager of this but i feel like the people is getting less...maybe i'm wrong...boh...<br />
<br />
Greetings to all! &#xA0;:)]]></description>
<guid isPermaLink="false">723@http://q3eu.com/site</guid>
<dc:subject>suggestion for ALL WEAPONS AND HANDBAGS</dc:subject>
<dc:date>2009-05-22T12:10:20-05:00</dc:date>
</item>

<item>
<title>new noghost options on latest client</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=124#717</link>
<description><![CDATA[new/improved client variables...<br />
<br />
cg_delag (default=1)				&amp;#x3C;--	If you like delag: This is the client side component of delag which will allow you to play like you have 0 ping.  Railgun shots will come out instantly (as you will see) and if you have played InstaUnlagged or uFreeze on Quake 1.32 the feeling should be similar.  On the other hand, if you totally hate delag and like to lead your shots, set this to 0 and the server and client will both act like delag is completely off.  This is nice if your background is in OSP.<br />
cg_delag_cmdTimeNudge (default = 0 )		&amp;#x3C;Variable&amp;#x3E; 999<br />
cg_delag_projectileNudge (default = 0 )		&amp;#x3C;--	Will more accurately draw projectiles, NOT owned by you, such as rockets and plasma, based on player pings and what the server sees.  Set this to equal your ping or whatever feels best.  Because pings change all the time, changing this all the time typically isn't worth it, so it is off by default.<br />
cg_delag_optimizePrediction (default = 1)	&amp;#x3C;--	Tells the client-side delag to optimize its prediction paths in order to smooth people's movements out as well as cut down on CPU usage.  Technically if your CPU was a bottleneck this could improve FPS.<br />
cg_chatSound (default = 1)			&amp;#x3C;--	Enables or disables the 'beep' you hear when someone broadcasts a chat.<br />
cg_freezetag_iceShell (default = 1)		&amp;#x3C;--	Enables or disables the white ice shell you see on frozen people when FreezeTag is on.<br />
cg_enemyModel (default = &amp;#x22;&amp;#x22; )			&amp;#x3C;--	Sets the default player model of the opposing teams when in team games.  Can also be controlled from the server side.  See server settings below.  If you plan on using cg_enemyModel with cg_enemyColors then add &amp;#x22;/pm&amp;#x22; to the end of your model.  For instance, set cg_enemyModel &amp;#x22;tankjr/pm&amp;#x22;<br />
cg_enemyColors (default = &amp;#x22; &amp;#x22; )			&amp;#x3C;--	Sets the default rail and body color scheme for the opposing teams when in team games.  Can also be controlled from the server side.  See server settings below.  The syntax of this variable is: cg_enemyColors [rail] [head] [body] [legs] or cg_enemyColors [rail]:[head]:[body]:[legs].  Each color can be defined using a word, like 'blue' or with Quake's color numbers (1-8 ), as well as RGB colors, such as #FF0000.  If you use all numbers to define colors, you can also use cg_enemyColors [rail][head][body][legs].<br />
cg_crosshairColor (default = &amp;#x22; &amp;#x22; )		&amp;#x3C;--	Sets the default crosshair color.  The color can be defined using a word, like 'blue' or with Quake's color numbers (1-8 ), as well as RGB colors, such as #FF0000.  Note: cg_crosshairHealth will override cg_crossHairColor, so if you want to use cg_crosshairColor be sure to turn off cg_crosshairHealth.<br />
cg_crosshairHealth (default = 1 )		&amp;#x3C;--	Boolean to make your crosshair change colors depending on the amount of health you have.  Note: This will override the setting of cg_crosshairColor.<br />
cg_drawAccuracy (default = 0 )			&amp;#x3C;--	Boolean to show your current weapon accuracy on the screen as a percent<br />
cg_drawSpeed (default = 0 )			&amp;#x3C;--	Boolean to show your current ground speed on the screen in units per second (UPS)<br />
cg_weaponEffects (default = 0 )			&amp;#x3C;--	Variable to control what weapon eye-candy is displayed on the screen.  Note these are additive, so pick the features you want and add their values together, then set it to cg_weaponEffects.<br />
							0  = no weapon modifications<br />
							1  = railbeam + spinning railrings<br />
							2  = simple railbeam (elite version?) - will override spinning railrings<br />
							4  = plasma ball + particles<br />
							8  = new lightning skin for lightning gun<br />
							16 = new rocket explosion<br />
cg_drawWeaponSwitchBar (default = 1 )		&amp;#x3C;--	Variable to control how the weapon switching bar appears on the screen.  These are additive, so add up the features you want and set cg_drawWeaponSwitchBar to be that value.<br />
							0 = no weapon switch bar<br />
							1 = normal weapon switch bar<br />
							2 = removes the text above each weapon when you switch to it<br />
							4 = forces the bar to always show and never go away<br />
							8 = makes the weapon icons appear half their normal size<br />
cg_teamColors (default = &amp;#x22;&amp;#x22;)			&amp;#x3C;--	Variable to control the color of skin your team wears.  These colors are defined the same way as the cg_enemyColors are defined.<br />
cg_teamModel (default = &amp;#x22;&amp;#x22;)			&amp;#x3C;--	Variable to control the model your team uses.  The model is defined the same was as cg_enemyModel<br />
cg_trueLightning (default = 0.0)		&amp;#x3C;--	Decimal integer to better control how the beam appears on your screen as compared to how the server sees your beam.  Tuning this value towards 1.0 can be used to make things feel more realistic and less laggy depending on your ping time.  This variable is only active when delag is off on the server.<br />
cg_scoreboardShadow (default = 1)		&amp;#x3C;--	Boolean to enable or disable the text shadow on the scoreboard<br />
cg_drawScoreBox (default = 1)			&amp;#x3C;--	Boolean to enable or disable drawing the team/ffa scores on the screen<br />
cg_lensFlares (default = 0)			&amp;#x3C;--	Bitfield to enable lensflare eye-candy effects on the screen.  Pick the effect(s) you want, add up their numbers, and set cg_lensFlares to that value.<br />
							1 = map lens flares<br />
							2 = missile lens flares<br />
							4 = sun lens flares<br />
cg_smoothClients (default = 0)			&amp;#x3C;--	Boolean to enable player movement smoothing on the client.<br />
cg_drawFriend (default = 1)			&amp;#x3C;--	Boolean to make the yellow &amp;#x22;friend&amp;#x22; triangle appear above your teammates heads in tdm/ctf games<br />
cg_enableBreath (default = 0)			&amp;#x3C;--	Boolean to display player &amp;#x22;breaths&amp;#x22; when in tdm freezetag game to simulate them being in a cold environment.<br />
ch_Obituaries (default = 1)			&amp;#x3C;--	Boolean to enable the obituaries in your console.  Turning this off will remove the death notices you see like &amp;#x22;Daemia did a backflip into the lava&amp;#x22;<br />
cg_hitsounds (default = 0)			&amp;#x3C;--	Boolean to control ProMode style hitsounds.  If you are unfamiliar with these sounds, the hitsound you hear is based on the amount of damage you do to them.  Sounds range from a &amp;#x22;dink&amp;#x22; (low damage) to a &amp;#x22;donk&amp;#x22; (high damage)<br />
cg_centerPrintAlpha ( default = 1.0 )		&amp;#x3C;Decimal&amp;#x3E; 125, rate is now limited to 5000 -&amp;#x3E; 25000, and com_maxfps is now limited to 10-&amp;#x3E; 999.<br />
<br />
*Build 703 (and higher) Server Side co-variables:*<br />
<br />
g_authenticateClient (default=0)		&amp;#x3C;--	This variable, when turned on, will force all players to have the NoGhost client mod loaded.  This both helps to prevent cheats from running on the client as well ensuring that all clients playing on the server are running the same exact client mod pak (very helpful for clan matches and scrims).  Because the server mod can now ensure that all clients are using the same mod, you can now shift your servers to sv_pure 0 and still rest assured that clients will be running the same paks.  <br />
							Along those lines, if you are using 1.15c or 1.11 to host your server to take advantage of g_antiBot, you can now safely move to 1.16n and turn this option on.  However, there is one caveat...if you have players connecting to your server who use the demo version of Quake they cannnot load a client mod.  Thus, I would recommend against using g_authenticateClient.  Sorry about that.  If you want to continue to run 1.11 or 1.15c and keep your server pure, just load the {NoGhost}.pk3 into your server's baseq3 and restart your server.  If you run a server that uses full version maps, I would highly recommend you turn this variable on, since your players are already full version players.<br />
<br />
g_delag 5					&amp;#x3C;--	Admins: if you don't want to give players the option of choosing to have delag on or off, you can set g_delag to 5 on your server and it'll be on for everyone.<br />
sets cg_enemyModel				&amp;#x3C;--	Setting this on the server can prevent or allow whether or not players can use the cg_enemyModel functionality of the NoGhost client mod.<br />
sets cg_teamModel					0 = disables players from using cg_enemyModel<br />
							unset or 1 = allows players to use cg_enemyModel<br />
sets cg_enemyColors				&amp;#x3C;--	Setting this on the server can prevent or allow whether or not players can use the cg_enemyColors functionality of the NoGhost client mod.<br />
sets cg_teamColors					0 = disables players from using cg_enemyColors<br />
							unset or 1 = allows players to use cg_enemyColors]]></description>
<guid isPermaLink="false">717@http://q3eu.com/site</guid>
<dc:subject>new noghost options on latest client</dc:subject>
<dc:date>2009-05-05T21:46:41-05:00</dc:date>
</item>

<item>
<title>geit3dm7</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=123#716</link>
<description><![CDATA[thanks a lot chicken!<br />
but i don´t find exactly what i want because i use in the moment the noghost mode and this osp map don´t work with this <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_sad.gif" alt="Sad" title="Sad" border="0" /><br />
..sad but maybe realy excist only for osp<br />
 <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_cry.gif" alt="Crying or Very sad" title="Crying or Very sad" border="0" />]]></description>
<guid isPermaLink="false">716@http://q3eu.com/site</guid>
<dc:subject>geit3dm7</dc:subject>
<dc:date>2009-04-23T14:27:37-05:00</dc:date>
</item>

<item>
<title>Teeworlds</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=122#712</link>
<description><![CDATA[Great free multiplayer game - 5mb download <img src="http://q3eu.com/site/modules/Forums/images/smiles/icon_biggrin.gif" alt="Very Happy" title="Very Happy" border="0" /><br />
<br />
http://www.teeworlds.com/<br />
<br />
[youtube]http://www.youtube.com/watch?v=CsO04Gv9cBM[/youtube]]]></description>
<guid isPermaLink="false">712@http://q3eu.com/site</guid>
<dc:subject>Teeworlds</dc:subject>
<dc:date>2009-03-21T03:41:42-05:00</dc:date>
</item>

<item>
<title>Using mods with OpenArena</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=120#711</link>
<description><![CDATA[I will be adding info here for FAQ's regarding mods with OpenArena.<br />
<br />
Lots of people have the same issues and have to discover the fixes out for themselves.<br />
<br />
If you are running a mod with OA then a common issue is you might find a client baseoa/baseq3 mismatch.<br />
<br />
This doesnt mean the mod isnt compatible, this commonly happens if you are using a serverside mod and an OA client.<br />
<br />
For example: OpenArena uses baseoa as its default folder. Q3 uses baseq3.<br />
<br />
So if you run a q3 serverside only mod, then any clients connecting will get that error because the client is expecting baseoa but the server mod is using baseq3 as default.<br />
<br />
If you want to run a serverside only mod a quick workaround which often works is to open up the file located in the vm/ folder (pk3 is just a zip file, you can open the contents with winrar/winzip etc) then search for baseq3 and change it to baseoa. Since the file name and file size remains the same, it should work fine. Some people find notepad and some text editors add extra characters so notepad++ for windows is a better alternative to edit these files. <br />
<br />
If you are running a mod which has both a client and server file then you should have no issues.. the server and client file will have baseq3 as the default game therefore the mod is usually compatible.<br />
<br />
Someone asked me how the mod manages to download the maps and stuff if an openarena server doesnt have a baseq3 folder. I can only take a guess at this, but if you were to rcon cvarlist - you would probably see baseoa as being a valid path... therefore the game thinks that baseoa is a mod. I notice that some maps get downloaded to the OperArena folder, while some maps get downloaded to the apps/home folder. I guess thats the reason why the maps and downloadable stuff still works ok.]]></description>
<guid isPermaLink="false">711@http://q3eu.com/site</guid>
<dc:subject>Using mods with OpenArena</dc:subject>
<dc:date>2009-03-15T17:29:06-05:00</dc:date>
</item>

<item>
<title>Using mods with OpenArena</title>
<link>http://q3eu.com/site/modules.php?name=Forums&amp;file=viewtopic&amp;t=118#711</link>
<description><![CDATA[I will be adding info here for FAQ's regarding mods with OpenArena.<br />
<br />
Lots of people have the same issues and have to discover the fixes out for themselves.<br />
<br />
If you are running a mod with OA then a common issue is you might find a client baseoa/baseq3 mismatch.<br />
<br />
This doesnt mean the mod isnt compatible, this commonly happens if you are using a serverside mod and an OA client.<br />
<br />
For example: OpenArena uses baseoa as its default folder. Q3 uses baseq3.<br />
<br />
So if you run a q3 serverside only mod, then any clients connecting will get that error because the client is expecting baseoa but the server mod is using baseq3 as default.<br />
<br />
If you want to run a serverside only mod a quick workaround which often works is to open up the file located in the vm/ folder (pk3 is just a zip file, you can open the contents with winrar/winzip etc) then search for baseq3 and change it to baseoa. Since the file name and file size remains the same, it should work fine. Some people find notepad and some text editors add extra characters so notepad++ for windows is a better alternative to edit these files. <br />
<br />
If you are running a mod which has both a client and server file then you should have no issues.. the server and client file will have baseq3 as the default game therefore the mod is usually compatible.<br />
<br />
Someone asked me how the mod manages to download the maps and stuff if an openarena server doesnt have a baseq3 folder. I can only take a guess at this, but if you were to rcon cvarlist - you would probably see baseoa as being a valid path... therefore the game thinks that baseoa is a mod. I notice that some maps get downloaded to the OperArena folder, while some maps get downloaded to the apps/home folder. I guess thats the reason why the maps and downloadable stuff still works ok.]]></description>
<guid isPermaLink="false">711@http://q3eu.com/site</guid>
<dc:subject>Using mods with OpenArena</dc:subject>
<dc:date>2009-03-15T17:29:06-05:00</dc:date>
</item>

</channel>

</rss>
